mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
614 lines
28 KiB
Plaintext
614 lines
28 KiB
Plaintext
/*
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FUNCTION COMPILES
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*/
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//Player only
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if (!isDedicated) then {
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"filmic" setToneMappingParams [0.07, 0.31, 0.23, 0.37, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";
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player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; //Run on a players computer, checks if the player is near a zombie
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player_zombieAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieAttack.sqf"; //Run on a players computer, causes a nearby zombie to attack them
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fnc_usec_damageActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageActions.sqf"; //Checks which actions for nearby casualty
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fnc_inAngleSector = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inAngleSector.sqf"; //Checks which actions for nearby casualty
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fnc_usec_selfActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selfActions.sqf"; //Checks which actions for self
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fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
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player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf"; //Temperatur System //TeeChange
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player_weaponFiredNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponFiredNear.sqf";
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player_animalCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_animalCheck.sqf";
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player_spawnCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnCheck.sqf";
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player_dumpBackpack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_dumpBackpack.sqf";
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building_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf";
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building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
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dayz_spaceInterrupt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\dayz_spaceInterrupt.sqf";
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player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre && audial rating
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player_harvest = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_harvest.sqf";
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player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
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player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf";
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player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf";
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player_removeObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\remove.sqf";
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player_removeNearby = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_removeNearby.sqf";
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player_removeTankTrap = {
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//Object Array, Range, Error Message (@Skaronator)
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[["Hedgehog_DZ"], 1,"STR_EPOCH_ACTIONS_14"] call player_removeNearby;
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};
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player_removeNet = {
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[["DesertLargeCamoNet","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ"], 5,"str_epoch_player_8"] call player_removeNearby;
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};
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player_login = {
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private ["_unit","_detail"];
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_unit = _this select 0;
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_detail = _this select 1;
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if(_unit == getPlayerUID player) then {
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player setVariable["publish",_detail];
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};
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};
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player_unlockDoor = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockDoor.sqf";
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player_changeCombo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_changeCombo.sqf";
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player_lockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_lockVault.sqf";
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player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
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player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";
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player_music = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_music.sqf"; //Used to generate ambient music
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player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf";
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player_switchModel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_switchModel.sqf";
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player_checkStealth = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_checkStealth.sqf";
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world_sunRise = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_sunRise.sqf";
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world_surfaceNoise = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_surfaceNoise.sqf";
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player_humanityMorph = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityMorph.sqf";
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player_throwObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_throwObject.sqf";
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player_alertZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_alertZombies.sqf";
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player_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf";
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fn_gearMenuChecks = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_gearMenuChecks.sqf";
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//Objects
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object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
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object_setpitchbank = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_setpitchbank.sqf";
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object_monitorGear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_monitorGear.sqf";
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local_roadDebris = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_roadDebris.sqf";
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//Zombies
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zombie_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_findTargetAgent.sqf";
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zombie_loiter = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_loiter.sqf"; //Server compile, used for loiter behaviour
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zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf"; //Server compile, used for loiter behaviour
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wild_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\wild_spawnZombies.sqf"; //Server compile, used for loiter behaviour
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pz_attack = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf";
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dog_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dog_findTargetAgent.sqf";
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//actions
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player_countmagazines = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_countmagazines.sqf";
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player_addToolbelt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_addToolbelt.sqf";
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player_copyKey = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_copyKey.sqf";
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player_reloadMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_reloadMags.sqf";
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player_loadCrate = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_loadCrate.sqf";
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player_craftItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
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player_tentPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\tent_pitch.sqf";
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player_vaultPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_pitch.sqf";
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player_drink = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_drink.sqf";
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player_eat = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_eat.sqf";
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player_useMeds = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_useMeds.sqf";
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player_fillWater = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\water_fill.sqf";
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player_makeFire = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_makefire.sqf";
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player_harvestPlant = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_harvestPlant.sqf";
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player_goFishing = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_goFishing.sqf";
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player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
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player_wearClothes = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_wearClothes.sqf";
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object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_pickup.sqf";
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player_flipvehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_flipvehicle.sqf";
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player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf";
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player_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_antiWall.sqf";
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player_deathBoard = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\list_playerDeathsAlt.sqf";
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player_plotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_showPlotRadius.sqf";
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player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";
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//ui
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player_selectSlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_selectSlot.sqf";
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player_gearSync = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_gearSync.sqf";
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player_gearSet = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_gearSet.sqf";
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ui_changeDisplay = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_changeDisplay.sqf";
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ui_gear_sound = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_gear_sound.sqf";
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//System
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player_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_monitor.sqf";
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player_spawn_1 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_spawn_1.sqf";
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player_spawn_2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_spawn_2.sqf";
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onPreloadStarted "dayz_preloadFinished = false;";
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onPreloadFinished "dayz_preloadFinished = true;";
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// helper functions
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player_hasTools = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_hasTools.sqf";
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player_checkItems = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_checkItems.sqf";
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player_removeItems = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_removeItems.sqf";
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//Trader ["Trader City Name",false,"enter"] - Trader City Name | Show Message | "enter" || "leave"
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player_traderCity = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_traderCity.sqf";
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// combination of check && remove items
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player_checkAndRemoveItems = {
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private ["_items","_b"];
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_items = _this;
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_b = _items call player_checkItems;
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if (_b) then {
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_b = _items call player_removeItems;
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};
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_b
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};
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dayz_HungerThirst = {
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dayz_hunger = dayz_hunger + (_this select 0);
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dayz_thirst = dayz_thirst + (_this select 1);
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};
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epoch_totalCurrency = {
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// total currency
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_total_currency = 0;
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{
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_part = (configFile >> "CfgMagazines" >> _x);
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_worth = (_part >> "worth");
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if isNumber (_worth) then {
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_total_currency = _total_currency + getNumber(_worth);
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};
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} count (magazines player);
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_total_currency
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};
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epoch_itemCost = {
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_trade_total = 0;
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{
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_part_in_configClass = configFile >> "CfgMagazines" >> (_x select 0);
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if (isClass (_part_in_configClass)) then {
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_part_inWorth = (_part_in_configClass >> "worth");
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if isNumber (_part_inWorth) then {
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_trade_total = _trade_total + (getNumber(_part_inWorth) * (_x select 1));
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};
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};
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} count _this;
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//diag_log format["DEBUG TRADER ITEMCOST: %1", _this];
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_trade_total
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};
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epoch_returnChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_returnChange.sqf";
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// usage [["partinclassname",4]] call epoch_returnChange;
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dayz_losChance = {
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private["_agent","_maxDis","_dis","_val","_maxExp","_myExp"];
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_agent = _this select 0;
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_dis = _this select 1;
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_maxDis = _this select 2;
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// diag_log ("VAL: " + str(_this));
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_val = (_maxDis - _dis) max 0;
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_maxExp = ((exp 2) * _maxDis);
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_myExp = ((exp 2) * (_val)) / _maxExp;
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_myExp = _myExp * 0.7;
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_myExp
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};
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ui_initDisplay = {
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private["_control","_ctrlBleed","_display","_ctrlFracture","_ctrlDogFood","_ctrlDogWater","_ctrlDogWaterBorder", "_ctrlDogFoodBorder"];
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disableSerialization;
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1204;
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_control ctrlShow false;
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if (!r_player_injured) then {
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_ctrlBleed = _display displayCtrl 1303;
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_ctrlBleed ctrlShow false;
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};
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if (!r_fracture_legs && !r_fracture_arms) then {
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_ctrlFracture = _display displayCtrl 1203;
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_ctrlFracture ctrlShow false;
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};
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_ctrlDogFoodBorder = _display displayCtrl 1501;
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_ctrlDogFoodBorder ctrlShow false;
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_ctrlDogFood = _display displayCtrl 1701;
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_ctrlDogFood ctrlShow false;
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_ctrlDogWaterBorder = _display displayCtrl 1502;
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_ctrlDogWaterBorder ctrlShow false;
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_ctrlDogWater = _display displayCtrl 1702;
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_ctrlDogWater ctrlShow false
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};
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dayz_losCheck = {
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private["_target","_agent","_cantSee"];
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_target = _this select 0; // PUT THE PLAYER IN FIRST ARGUMENT!!!!
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_agent = _this select 1;
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_cantSee = true;
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if (!isNull _target) then {
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_tPos = visiblePositionASL _target;
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_zPos = visiblePositionASL _agent;
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_tPos set [2,(_tPos select 2)+1];
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_zPos set [2,(_zPos select 2)+1];
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if ((count _tPos > 0) && (count _zPos > 0)) then {
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_cantSee = terrainIntersectASL [_tPos, _zPos];
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if (!_cantSee) then {
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_cantSee = lineIntersects [_tPos, _zPos, _agent, vehicle _target];
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};
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};
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};
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_cantSee
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};
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dayz_equipCheck = {
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private ["_empty", "_needed","_diff","_success"];
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_config = _this;
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_empty = [player] call BIS_fnc_invSlotsEmpty;
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_needed = [_config] call BIS_fnc_invSlotType;
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_diff = [_empty,_needed] call BIS_fnc_vectorDiff;
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_success = true;
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{
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if (_x > 0) then {_success = false};
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} count _diff;
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hint format["Config: %5\nEmpty: %1\nNeeded: %2\nDiff: %3\nSuccess: %4",_empty,_needed,_diff,_success,_config];
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_success
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};
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vehicle_gear_count = {
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private["_counter"];
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_counter = 0;
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{
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_counter = _counter + _x;
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} count _this;
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_counter
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};
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player_tagFriendlyMsg = {
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if(player == (_this select 0)) then {
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cutText[(localize "str_epoch_player_2"),"PLAIN DOWN"];
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};
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};
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player_serverModelChange = {
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private["_object","_model"];
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_object = _this select 0;
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_model = _this select 1;
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if (_object == player) then {
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_model call player_switchModel;
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};
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};
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player_guiControlFlash = {
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private["_control"];
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_control = _this;
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if (ctrlShown _control) then {
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_control ctrlShow false;
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} else {
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_control ctrlShow true;
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};
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};
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gearDialog_create = {
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private ["_i","_dialog"];
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if (!isNull (findDisplay 106)) then {
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(findDisplay 106) closeDisplay 0;
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};
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openMap false;
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closeDialog 0;
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if (gear_done) then {sleep 0.001;};
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player action ["Gear", player];
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if (gear_done) then {sleep 0.001;};
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_dialog = findDisplay 106;
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_i = 0;
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while {isNull _dialog} do {//DO NOT CHANGE TO A FOR LOOP!
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_i = _i + 1;
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_dialog = findDisplay 106;
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if (gear_done) then {sleep 0.001;};
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if (_i in [100,200,299]) then {
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closeDialog 0;
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player action ["Gear", player];
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};
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if (_i > 300) exitWith {};
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};
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if (gear_done) then {sleep 0.001;};
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_dialog = findDisplay 106;
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if ((parseNumber(_this select 0)) != 0) then {
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ctrlActivate (_dialog displayCtrl 157);
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if (gear_done) then {
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waitUntil {ctrlShown (_dialog displayCtrl 159)};
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sleep 0.001;
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};
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};
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_dialog
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};
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gear_ui_offMenu = {
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private["_control","_parent","_menu"];
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disableSerialization;
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_control = _this select 0;
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_parent = findDisplay 106;
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if (!(_this select 3)) then {
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for "_i" from 0 to 9 do {
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_menu = _parent displayCtrl (1600 + _i);
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_menu ctrlShow false;
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};
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_grpPos = ctrlPosition _control;
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_grpPos set [3,0];
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_control ctrlSetPosition _grpPos;
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_control ctrlShow false;
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_control ctrlCommit 0;
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};
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};
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dze_surrender_off = {
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player setVariable ["DZE_Surrendered", false, true];
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DZE_Surrender = false;
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};
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gear_ui_init = {
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private["_control","_parent","_menu","_dspl","_grpPos"];
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disableSerialization;
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_parent = findDisplay 106;
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_control = _parent displayCtrl 6902;
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for "_i" from 0 to 9 do {
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_menu = _parent displayCtrl (1600 + _i);
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_menu ctrlShow false;
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};
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_grpPos = ctrlPosition _control;
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_grpPos set [3,0];
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_control ctrlSetPosition _grpPos;
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_control ctrlShow false;
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_control ctrlCommit 0;
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};
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dayz_eyeDir = {
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private["_vval","_vdir"];
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_vval = (eyeDirection _this);
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_vdir = (_vval select 0) atan2 (_vval select 1);
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if (_vdir < 0) then {_vdir = 360 + _vdir};
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_vdir
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};
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DZE_getModelName = {
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_objInfo = toArray(str(_this));
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_lenInfo = count _objInfo - 1;
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_objName = [];
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_i = 0;
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// determine where the object name starts
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{
|
|
if (58 == _objInfo select _i) exitWith {};
|
|
_i = _i + 1;
|
|
} count _objInfo;
|
|
_i = _i + 2; // skip the ": " part
|
|
for "_k" from _i to _lenInfo do {
|
|
_objName set [(count _objName), (_objInfo select _k)];
|
|
};
|
|
_objName = toLower(toString(_objName));
|
|
_objName
|
|
};
|
|
|
|
dze_isnearest_player = {
|
|
private ["_notClosest","_playerDistance","_nearPlayers","_obj","_playerNear"];
|
|
if(!isNull _this) then {
|
|
_nearPlayers = _this nearEntities ["CAManBase", 12];
|
|
_playerNear = ({isPlayer _x} count _nearPlayers) > 1;
|
|
_notClosest = false;
|
|
if (_playerNear) then {
|
|
// check if another player is closer
|
|
_playerDistance = player distance _this;
|
|
{
|
|
if (_playerDistance > (_x distance _this)) exitWith { _notClosest = true; };
|
|
} count _nearPlayers;
|
|
};
|
|
} else {
|
|
_notClosest = false;
|
|
};
|
|
_notClosest
|
|
};
|
|
|
|
// trader menu code
|
|
if (DZE_ConfigTrader) then {
|
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_traderMenuConfig.sqf";
|
|
}else{
|
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_traderMenuHive.sqf";
|
|
};
|
|
// recent murders menu code
|
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_murderMenu.sqf";
|
|
|
|
//This is still needed but the fsm should terminate if any errors pop up.
|
|
[] spawn {
|
|
private["_timeOut","_display","_control1","_control2"];
|
|
disableSerialization;
|
|
_timeOut = 0;
|
|
dayz_loadScreenMsg = "";
|
|
diag_log "DEBUG: loadscreen guard started.";
|
|
_display = uiNameSpace getVariable "BIS_loadingScreen";
|
|
if (!isNil "_display") then {
|
|
_control1 = _display displayctrl 8400;
|
|
_control2 = _display displayctrl 102;
|
|
};
|
|
if (!isNil "dayz_DisplayGenderSelect") then {
|
|
waitUntil {!dayz_DisplayGenderSelect};
|
|
};
|
|
|
|
// 120 sec timeout (12000 * 0.01)
|
|
while { _timeOut < 12000 } do {
|
|
if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };
|
|
if (!isNil "_display") then {
|
|
if ( isNull _display ) then {
|
|
waitUntil { !dialog; };
|
|
startLoadingScreen ["","RscDisplayLoadCustom"];
|
|
_display = uiNameSpace getVariable "BIS_loadingScreen";
|
|
_control1 = _display displayctrl 8400;
|
|
_control2 = _display displayctrl 102;
|
|
};
|
|
|
|
if ( dayz_loadScreenMsg != "" ) then {
|
|
_control1 ctrlSetText dayz_loadScreenMsg;
|
|
dayz_loadScreenMsg = "";
|
|
};
|
|
|
|
_control2 ctrlSetText format["%1",round(_timeOut*0.01)];
|
|
};
|
|
|
|
_timeOut = _timeOut + 1;
|
|
|
|
if (_timeOut >= 12000) then {
|
|
1 cutText [localize "str_player_login_timeout", "PLAIN DOWN"];
|
|
sleep 10;
|
|
endLoadingScreen;
|
|
endMission "END1";
|
|
};
|
|
|
|
sleep 0.01;
|
|
};
|
|
};
|
|
|
|
dayz_meleeMagazineCheck = {
|
|
private["_meleeNum","_magType"];
|
|
_magType = ([] + getArray (configFile >> "CfgWeapons" >> _wpnType >> "magazines")) select 0;
|
|
_meleeNum = ({_x == _magType} count magazines player);
|
|
if (_meleeNum < 1) then {
|
|
player addMagazine _magType;
|
|
};
|
|
};
|
|
|
|
dayz_originalPlayer = player;
|
|
|
|
progressLoadingScreen 0.8;
|
|
};
|
|
|
|
//Both
|
|
BIS_fnc_selectRandom = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf";
|
|
BIS_fnc_vectorAdd = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_vectorAdd.sqf";
|
|
BIS_fnc_halo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_halo.sqf";
|
|
BIS_fnc_findNestedElement = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_findNestedElement.sqf";
|
|
BIS_fnc_param = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_param.sqf";
|
|
|
|
fnc_buildWeightedArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildWeightedArray.sqf"; //Checks which actions for nearby casualty
|
|
fnc_usec_damageVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerVehicle.sqf"; //Event handler run on damage
|
|
|
|
// object_vehicleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_vehicleKilled.sqf"; //Event handler run on damage
|
|
object_setHitServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setHitServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
|
object_setFixServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setFixServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
|
object_getHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_getHit.sqf"; //gets the hit value for a HitPoint (i.e. HitLegs) against the selection (i.e. "legs"), returns the value
|
|
object_setHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setHit.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
|
object_processHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_processHit.sqf"; //process the hit in the REVO damage system (records && sets hit)
|
|
object_delLocal = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_delLocal.sqf";
|
|
// object_cargoCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_cargoCheck.sqf"; //Run by the player || server to monitor changes in cargo contents
|
|
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; //Event handler run on damage
|
|
fnc_veh_ResetEH = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\veh_ResetEH.sqf"; //Initialize vehicle
|
|
// Vehicle damage fix
|
|
vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf";
|
|
vehicle_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleKilled.sqf";
|
|
//fnc_vehicleEventHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\vehicle_init.sqf"; //Initialize vehicle
|
|
fnc_inString = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inString.sqf";
|
|
fnc_isInsideBuilding = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
|
|
fnc_isInsideBuilding2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding2.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding2;
|
|
fnc_isInsideBuilding3 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding3.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding3;
|
|
dayz_zombieSpeak = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_speak.sqf"; //Used to generate random speech for a unit
|
|
vehicle_getHitpoints = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_getHitpoints.sqf";
|
|
local_gutObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObject.sqf"; //Generated on the server (|| local to unit) when gutting an object
|
|
local_lockUnlock = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lockUnlock.sqf"; //When vehicle is local to unit perform locking vehicle
|
|
local_gutObjectZ = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObjectZ.sqf"; //Generated on the server (|| local to unit) when gutting an object
|
|
local_zombieDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerZ.sqf"; //Generated by the client who created a zombie to track damage
|
|
local_eventKill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_eventKill.sqf"; //Generated when something is killed
|
|
//player_weaponCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponCheck.sqf"; //Run by the player || server to monitor whether they have picked up a new weapon
|
|
curTimeStr = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_curTimeStr.sqf";
|
|
player_medBandage = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
|
|
player_medInject = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medInject.sqf";
|
|
player_medEpi = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medEpi.sqf";
|
|
player_medTransfuse = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medTransfuse.sqf";
|
|
player_medMorphine = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
|
|
player_breaklegs = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medBreakLegs.sqf";
|
|
player_medPainkiller = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
|
|
world_isDay = {if ((daytime < (24 - dayz_sunRise)) && (daytime > dayz_sunRise)) then {true} else {false}};
|
|
player_humanityChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityChange.sqf";
|
|
spawn_loot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot.sqf";
|
|
spawn_loot_small = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot_small.sqf";
|
|
// player_projectileNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_projectileNear.sqf";
|
|
FNC_GetSetPos = { //DO NOT USE IF YOU NEED ANGLE COMPENSATION!!!!
|
|
private "_pos";
|
|
_thingy = _this select 0;
|
|
_pos = getPosASL _thingy;
|
|
if (surfaceIsWater _pos) then {
|
|
_thingy setPosASL _pos;
|
|
} else {
|
|
_thingy setPosATL (ASLToATL _pos);
|
|
};
|
|
};
|
|
FNC_GetPos = {
|
|
private "_pos";
|
|
if (isNil {_this select 0}) exitWith {[0,0,0]};
|
|
_thingy = _this select 0;
|
|
_pos = getPosASL _thingy;
|
|
if !(surfaceIsWater _pos) then {
|
|
_pos = ASLToATL _pos;
|
|
};
|
|
_pos
|
|
};
|
|
local_setFuel = {
|
|
private["_qty","_vehicle"];
|
|
_vehicle = _this select 0;
|
|
_qty = _this select 1;
|
|
_vehicle setFuel _qty;
|
|
};
|
|
zombie_initialize = {
|
|
private ["_unit","_position"];
|
|
_unit = _this select 0;
|
|
if (isServer) then {
|
|
_unit addEventHandler ["local", {_this call zombie_findOwner}];
|
|
};
|
|
};
|
|
|
|
dayz_EjectPlayer = {
|
|
// check if player in vehicle
|
|
private ["_noDriver","_vehicle","_inVehicle"];
|
|
_vehicle = vehicle player;
|
|
_inVehicle = (_vehicle != player);
|
|
if(_inVehicle) then {
|
|
_noDriver = ((_vehicle emptyPositions "driver") > 0);
|
|
if (_noDriver && (speed _vehicle) != 0) then {
|
|
player action [ "eject", _vehicle];
|
|
};
|
|
};
|
|
};
|
|
|
|
player_sumMedical = {
|
|
private["_character","_wounds","_legs","_arms","_medical"];
|
|
_character = _this;
|
|
_wounds = [];
|
|
if (_character getVariable["USEC_injured",false]) then {
|
|
{
|
|
if (_character getVariable[_x,false]) then {
|
|
_wounds set [count _wounds,_x];
|
|
};
|
|
} count USEC_typeOfWounds;
|
|
};
|
|
_legs = _character getVariable ["hit_legs",0];
|
|
_arms = _character getVariable ["hit_arms",0];
|
|
_medical = [
|
|
_character getVariable["USEC_isDead",false],
|
|
_character getVariable["NORRN_unconscious", false],
|
|
_character getVariable["USEC_infected",false],
|
|
_character getVariable["USEC_injured",false],
|
|
_character getVariable["USEC_inPain",false],
|
|
_character getVariable["USEC_isCardiac",false],
|
|
_character getVariable["USEC_lowBlood",false],
|
|
_character getVariable["USEC_BloodQty",12000],
|
|
_wounds,
|
|
[_legs,_arms],
|
|
_character getVariable["unconsciousTime",0],
|
|
_character getVariable["messing",[0,0]]
|
|
];
|
|
_medical
|
|
};
|
|
|
|
//Server Only
|
|
if (isServer) then {
|
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\server_functions.sqf";
|
|
} else {
|
|
eh_localCleanup = {};
|
|
};
|
|
|
|
initialized = true; |