Files
DayZ-Epoch/Server Files/Battleye/publicvariableval.txt
vbawol 211415389f 1.0.0.3 Developer Build
+ [FIXED] Battleye kick when calling dog. Thanks to @kikyou2
+ [FIXED] Moved vehicle event handler to server side with a call to all
connected clients. Before it was just set on only the owner and the
server. This should fix issues with damage/repair handling of just
purchased vehicles.
+ [FIXED] Fixed case sensitivity in building loot generation. This was
only a problem on new maps that share the same buildings as others yet
have differing case in the classnames.
+ [ADDED] New build-ables: Fence_corrugated_DZ, M240Nest_DZ,
CanvasHut_DZ, ParkBench_DZ, MetalGate_DZ, OutHouse_DZ, Wooden_shed_DZ,
WoodShack_DZ, StorageShed_DZ.
+ [ADDED] New crafting items: ItemCanvas, PartWoodLumber,
PartWoodPlywood, ItemCorrugated, ItemPole
+ [ADDED] 55 gallon (210 liter) Fuel Barrel that can only be used on
helicopters or fuel trucks.
+ [ADDED] All DayZ specific magazine items now only take one slot, this
also makes it easier to become over burdened so be careful about
blacking out.
+ [ADDED] More building loot spawn positions for Namalsk.
+ [FIXED] When packing tent get classname of new weapon_holder from
config.
+ [CHANGED] Totally reworked player building system. Preview and
placement accuracy has been significantly improved. Building now
requires X number of stages to complete. Players cannot build while in
combat.
+ [CHANGED] Added required tools array and is nearby checking for fire,
etc. Also, each item can now have 5 separate crafting options.
+ [CHANGED] Reworked refuel and siphon code to support more can types.
+ [CHANGED] Removed all infinite fueling sources and added
(KamazRefuel_DZ, UralRefuel_TK_EP1_DZ,MtvrRefuel_DES_EP1_DZ) variants of
the fuel trucks to remove auto refuel and increase siphon-able fuel
capacity to 10000.  Old style refuel can still be used if the variable
dayz_oldrefuel = true is set in the missions init.sqf.
+ [CHANGED] Remove object code now uses config variables instead of hard
coded into sqf (default: constructioncount = 5)
+ [CHANGED] Moved most arrays for revealing objects, allowed objects,
update objects, disallowed combat roll to arrays within variables.sqf.
So that these arrays are unified and easier to change.
+ [CHANGED] New vehicle spawns now have a new fuel system using a random
percent between min and max variables. Defaults: (DynamicVehicleFuelLow
= 0; DynamicVehicleFuelHigh = 100;)
+ [CHANGED] New vehicle spawns now damage all parts and without a
limiter on fuel and engine parts, this could cause a vehicle to be very
close to blowing up.
+ [CHANGED] Disabled simulation server side of all road debris and
crashes.
2013-04-17 10:04:34 -05:00

238 lines
5.9 KiB
Plaintext

//1 "" //+2 !="_this spawn fnc_plyrHit;"
1 "draw"
1 "hint" !="hintC" !="hintS"
1 "create"
1 "add" !="ladder"
1 "remove" !"removeAll"
1 "delete"
1 "set"
//1 "play" !="playmove" !="player" !="dayzPlayerSave" //+3
1 "clear"
1 "disable"
1 "copy"
1 "switch" !="\"switchmove\"" !="\"remExField\" = [,<NULL-object>,\"switchmove\",\"ActsPercMrunSlowWrflDf_FlipFlopPara\"]"
1 "text"
1 "init"
1 "hide" !"hideObject"
1 "group"
1 "icon"
1 "marker"
1 "server"
5 "compile"
5 "loadFile"
//1 "say" //+4
5 "call" !="dog_callBack" !="remExField" = [,,"say",["dog_callBack",120]]"
1 "move" !="\"switchmove\"" !="\"playmove\"" !"moveIn" !"remove" !="\"remExField\" = [,<NULL-object>,\"switchmove\",\"ActsPercMrunSlowWrflDf_FlipFlopPara\"]"
1 "chat"
1 "fade"
1 "action"
1 "exec" !"execVM" !"execFSM" !"jipexec"
5 "mission"
1 "kb" !="FoodCanFrankBeans" !="\"FoodCanFrankBeans\"" !"kbTell" !"kbReact"
1 "side"
1 "show"
1 "task" !"taskHint"
1 "allow"
5 "enable"
5 "spawn" !="_this spawn fnc_plyrHit;"
1 "for"
1 "this" !="_this spawn fnc_plyrHit;"
5 "format"
1 "skip" !"skipTime"
1 "fail"
1 "force"
5 "parse"
5 "terminate"
1 "start"
5 "eventhandler"
//5 "setTask" //covered by 5 "setT"
5 "hintC"
5 "hintS"
5 "loading"
//5 "callVar" //covered by 5 "call"
//5 "rspawn" //covered by 5 "spawn" !="_this spawn fnc_plyrHit;"
5 "removeAll"
//5 "\"spawn\"" //covered by 5 "spawn" !="_this spawn fnc_plyrHit;"
5 "\"call\""
5 "call compile"
1 "jiprequest" !="<NULL-object>,,\"JIPrequest\""
1 "jipexec" //1 "rjipexec"
1 "remExField" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack1\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack2\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack3\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack4\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack5\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack6\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack7\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack8\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack9\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack10\"]" !="\"remExField\" = [<NULL-object>,,\"JIPrequest\"]" !="\"remExField\" = [,<NULL-object>,\"switchmove\",\"ActsPercMrunSlowWrflDf_FlipFlopPara\"]"
1 "remExFP"
//5 "setDate" //covered by 5 "setD"
//5 "setAccTime" //covered by 5 "setA"
5 "remoteControl"
5 "toString"
5 "toArray"
5 "ctrlset"
5 "rsay"
5 "rland"
5 "rsetDir"
5 "_YakB"
1 "BIS_"
5 "local_sefFuel"
5 "local_gutObject"
1 "object_setFixServer"
1 "object_delLocal"
1 "fnc_vehicleEventHandler"
1 "player_humanityChange"
1 "fnc_usec_damageBleed"
1 "player_medBandage"
1 "player_medInject"
1 "player_medEpi"
1 "player_medTransfuse"
1 "player_medMorphine"
1 "player_medPainkiller"
1 "fnc_usec_damageHandler"
1 "fnc_usec_damageVehicle"
5 "fnc_usec_damageType"
1 "dayzplayermorph"
1 "server_playerMorph"
5 "getVariable"
5 "hiveupdateresu"
5 "isServer"
5 "isDedicated"
5 "cutText"
5 "publicVariable"
//5 "setVariable" //covered by 5 "setV"
5 "code"
5 "onPlayer"
5 "select"
5 "while"
5 "count"
5 "markerText"
5 "BIS_fnc"
5 "+" //!"e+"
5 "\+" //!"e+"
5 "_bis"
//5 "trigger"
5 "markerType"
5 "teamtype"
//5 "BIS_fnc_swapVars" // covered by 5 "BIS_fnc"
5 "composeText"
5 "teamName"
//5 "createTeam" //covered by 5 "createT"
5 "execVM"
5 "fn_swapVars.sqf"
//5 "setVehicleInit" //covered by 5 "setV"
5 "processInitCommands"
5 "runInitScript"
//5 "clearVehicleInit" //covered by 5 "clearV"
//5 "createTrigger" //covered by 5 "createT"
//5 "setTriggerStatements" //covered by 5 "setT"
//5 "setTriggerText" //covered by 5 "setT"
5 "remotecmd"
5 "promptRName.sqf"
5 "%"
5 ".sqf\"]" !="init.sqf\"]"
5 "rpcCodeVarName"
5 "rpcDirectCall"
5 "broadcastRpcCallAll"
5 "broadcastRpcCallIfLocal"
5 "callRpcProcedure"
5 "registerBroadcastRpc"
5 "norrnRACarUp"
5 "norrnRAPicUp"
5 "markerBrush"
5 "hideObject"
5 "deleteCollection"
5 "forceEnd"
//5 "createUnit" //covered by 5 "createU"
//5 "createGroup" //covered by 5 "createG"
//5 "createVehicle" //covered by 5 "createV"
//5 "createMarker" //covered by 5 "createM"
//5 "createMine" //covered by 5 "createM"
5 "createAgent"
//5 "createSoundsource" //covered by 5 "createS"
//5 "createSimpleTask" //covered by 5 "createS"
//5 "createDialog" //covered by 5 "createD"
//5 "createDiaryRecord" //covered by 5 "createD"
5 "deleteVehicle"
5 "deleteTeam"
//5 "respawn" //covered by 5 "spawn" !="_this spawn fnc_plyrHit;"
//5 "setVehicleVarName" //covered by 5 "setV"
5 "getPlayerUID"
5 "getVariable"
5 "removeM"
5 "removeW"
5 "addAction"
//5 "addEventHandler" //covered by 5 "eventhandler"
//5 "addMagazine" //covered by 5 "addM"
5 "AddM"
5 "AddP"
5 "AddS"
5 "AddV"
5 "AddW"
//5 "setVehicleAmmo" //covered by 5 "setV"
//5 "setA"
5 "setAcc"
5 "setAtt"
5 "setC"
5 "setD"
5 "setF"
5 "setG"
5 "setH"
5 "setM"
//5 "setO"
5 "setObj"
5 "setOver"
5 "setP"
5 "setR"
5 "setS"
5 "setT"
//5 "setU"
5 "setUnit"
5 "setV"
5 "setW"
5 "execFSM"
5 "clearM"
5 "clearV"
5 "clearW"
5 "createD"
5 "createG"
5 "createM"
5 "createS"
5 "createT"
5 "createU"
5 "createV"
5 "debugLog"
5 "debugFSM"
5 "deleteM"
//5 "enableSimulation" //covered by 5 "enable"
5 "kbTell"
5 "kbReact"
5 "fadeSound"
5 "fadeMusic"
5 "showC"
5 "skipTime"
5 "taskHint"
5 "titleCut"
1 "titleText"
5 "getM"
5 "getFSMvariable"
5 "getG"
5 "moveIn"
5 "synchronizeO"
5 "synchronizeT"
5 "synchronizeW"
5 "triggerA"
5 "triggerS"
5 "triggerT"
5 "MarkerColor"
5 "MarkerDir"
5 "MarkerPos"
5 "MarkerSize"
5 "onEachFrame"
5 "hasInterface"
5 "onMapS"
5 "OnGroup"
5 "onDouble"
5 "onPreload"
5 "onTeamS"
5 "onShowNew"
//5 "setUnitRecoilCoefficient" //covered 5 "setUnit"
5 "setUnconscious"
//5 "setUnitPos" //covered 5 "setUnit"
//5 "parseText" //covered by 5 "parse"
//1 "" +5 !="_this spawn fnc_plyrHit;"
//1 "request" //+6