mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-22 20:12:20 +03:00
+ [FIXED] Can now refuel and siphon while swimming again. Must stay at same position for 6 seconds. + [FIXED] Refuel sound now only plays when an actual refuel/siphon takes place. + [FIXED] Check fuel levels again just before refuel or siphon actions. + [FIXED] Player Zombies can now no longer pickup "Take %" objects. + [FIXED] Dogs now correctly consume any available raw meat. + [FIXED] Machete now spawns correctly, it was missing WeaponHolder_ItemMachete config. + [UPDATED] Updated batttleye scripts. + [CHANGED] Gutting zombies and animals now double checks for "meatHarvested" after animation and before action. + [CHANGED] Survivor2_DZ was not in the list of AllPlayers. + [CHANGED] Lowered alert radius when gutting zombies to 50m instead of 100m. + [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as we add more. (clothes, militaryclothes, specialclothes) + [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot tables that include sandbags. + [CHANGED] New vehicle spawns now have a new damage system using a random percent between min and max variables. Defaults: (DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;) + [CHANGED] Animal count was too low was 5 now 8. Can be overridden with dayz_maxAnimals set inside mission init.sqf. + [ADDED] Taming dogs now has a 50% chance to fail and consume meat, Chance to tame without failure increases with number of days alive (dayz_skilllevel). + [ADDED] Added spawnMarkerCount variable override to use more spawn marker locations. (default=4) + [ADDED] Added medic animation requirement for gutting zombies and animals so you can now walk away to cancel gutting process. + [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on Residential. + [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot randomly from all cfgloots. + [ADDED] Added new desert themed domed camping tent (ItemTentDomed) that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis for model and texture. + [ADDED] Added server side ability to enabled taming dogs and can be enabled by setting dayz_tameDogs = true; within mission init.sqf. (default: false) + [ADDED] Added parachute spawning players as a server side option enable server side with the variable dayz_paraSpawn = true; within mission init.sqf. (default: false) + [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with 8-16 zombies and 2x more loot. + [REMOVED] Commented out remaining unused call to stream_locationCheck. + [INFO] Changes can be made to all zombie spawn variables via the mission init.sqf (defaults: dayz_maxLocalZombies = 40; dayz_maxGlobalZombies =30; dayz_maxZeds = 500;) + [INFO] DZEdebug = true; (default: false) will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps.
178 lines
3.9 KiB
Plaintext
178 lines
3.9 KiB
Plaintext
1 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn" !="_this spawn fnc_plyrHit;"
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5 "draw"
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5 "hint"
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5 "create"
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5 "add"
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5 "remove"
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5 "delete"
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5 "set"
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5 "play"
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5 "clear"
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5 "disable" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
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5 "copy"
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5 "switch"
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5 "text"
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5 "init"
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5 "hide"
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5 "group"
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5 "icon"
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5 "marker"
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5 "server"
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5 "compile"
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5 "loadFile"
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5 "say"
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5 "call"
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5 "move" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
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5 "chat"
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5 "fade"
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5 "action"
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5 "exec"
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5 "mission"
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5 "kb"
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5 "side"
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5 "show"
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5 "task"
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5 "allow" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
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5 "enable" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
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5 "spawn" !="spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn" !="_this spawn fnc_plyrHit;"
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5 "for"
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1 "this" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];" !="_v setVehicleInit \"[this] spawn BIS_Effects_AirDestruction\";" !="_this spawn fnc_plyrHit;"
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5 "format"
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5 "skip"
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5 "fail"
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5 "force"
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5 "parse"
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5 "terminate"
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5 "start"
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5 "eventhandler"
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5 "loading"
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5 "remoteControl"
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5 "toString"
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5 "toArray"
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5 "ctrlset"
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5 "rland"
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5 "trigger"
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//5 "dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];"
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1 "BIS_Effects" //kicking not needed anymore, monitoring only
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5 "BIS_" !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn"
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5 "box"
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5 "Mine"
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5 "ARTY_"
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5 "SADARM_"
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5 "LASER_"
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5 "WP_"
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5 "_MLRS"
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5 "_81"
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5 "_82"
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5 "-105"
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5 "_120"
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5 "_122"
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5 "_227"
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1 "Bo_"
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5 "_AA"
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5 "_AT"
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5 "_80"
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5 "_57"
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5 "_85"
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5 "_100"
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5 "_125"
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5 "_30"
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5 "_ied"
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5 "_CRV7"
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5 "_MEEWS"
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5 "_SMAW"
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5 "_GRAD"
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5 "_yakB"
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5 "beeeh"
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5 "hreh"
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5 "local_sefFuel"
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5 "local_gutObject"
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5 "object_setFixServer"
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5 "object_delLocal"
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5 "fnc_vehicleEventHandler"
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5 "player_humanityChange"
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5 "fnc_usec_damageBleed"
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5 "player_medBandage"
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5 "player_medInject"
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5 "player_medEpi"
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5 "player_medTransfuse"
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5 "player_medMorphine"
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5 "player_medPainkiller"
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5 "fnc_usec_damageHandler"
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5 "fnc_usec_damageVehicle"
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5 "fnc_usec_damageType"
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5 "dayzplayermorph"
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5 "server_playerMorph"
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5 "hiveupdateresu"
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5 "+"
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//5 "markertype" //covered by 5 "marker"
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5 "teamtype"
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5 "BIS_fnc_swapVars"
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5 "teamName"
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5 "fn_swapVars.sqf"
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5 "remotecmd"
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5 "promptRName.sqf"
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5 "%"
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5 "rpcCodeVarName"
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5 "rpcDirectCall"
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5 "broadcastRpcCallAll"
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5 "broadcastRpcCallIfLocal"
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5 "callRpcProcedure"
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5 "registerBroadcastRpc"
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5 "norrnRACarUp"
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5 "norrnRAPicUp"
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5 "getVariable"
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5 "BIS_fnc_AAN"
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5 "BIS_fnc_customGPSvideo"
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5 "BIS_fnc_infoText"
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5 "onEachFrame"
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5 "hasInterface"
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5 "onMapS"
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5 "OnGroup"
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5 "onDouble"
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5 "onPreload"
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5 "onTeamS"
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5 "onShowNew"
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//all below detected already by above
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//5 "removeAllWeapons"
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//5 "removeAllItems"
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//5 "hideObject"
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//5 "deleteCollection"
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//5 "getPlayerUID"
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//5 "setPos"
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//5 "setDir"
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//5 "setVector"
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//5 "deleteVehicle"
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//5 "createMine"
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//5 "setDamage"
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//5 "setDammage"
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//5 "setHit"
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//5 "GroupIcon"
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//5 "setMarker"
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//5 "addWaypoint"
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//5 "createMarker"
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//5 "clearMagazine"
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//5 "clearWeapon"
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//5 "addAmmo"
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//5 "ejectPlayer"
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//5 "setUnconscious"
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//5 "disableUserInput"
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//5 "copyFromClipboard"
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//5 "copyToClipboard"
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//5 "serverCommand"
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//5 "playMusic"
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//5 "playSound"
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//5 "createSoundSource"
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//5 "moveIn"
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//5 "vehicleinit"
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//5 "processinit"
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//5 "addMPEventHandler"
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//5 "addAction"
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//5 "addEventHandler"
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//5 "playMove"
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//5 "playAction"
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//5 "switchMove"
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//5 "titleText"
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//5 "cutText"
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//5 "createLocation"
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//1 "" |