Files
DayZ-Epoch/Server Files/Battleye/mpeventhandler.txt
vbawol dd20524793 1.0.0.2 pre test
+ [FIXED] Can now refuel and siphon while swimming again. Must stay at
same position for 6 seconds.
+ [FIXED] Refuel sound now only plays when an actual refuel/siphon takes
place.
+ [FIXED] Check fuel levels again just before refuel or siphon actions.
+ [FIXED] Player Zombies can now no longer pickup "Take %" objects.
+ [FIXED] Dogs now correctly consume any available raw meat.
+ [FIXED] Machete now spawns correctly, it was missing
WeaponHolder_ItemMachete config.
+ [UPDATED] Updated batttleye scripts.
+ [CHANGED] Gutting zombies and animals now double checks for
"meatHarvested" after animation and before action.
+ [CHANGED] Survivor2_DZ was not in the list of AllPlayers.
+ [CHANGED] Lowered alert radius when gutting zombies to 50m instead of
100m.
+ [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as we
add more. (clothes, militaryclothes, specialclothes)
+ [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot
tables that include sandbags.
+ [CHANGED] New vehicle spawns now have a new damage system using a
random percent between min and max variables. Defaults:
(DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;)
+ [CHANGED] Animal count was too low was 5 now 8. Can be overridden with
dayz_maxAnimals set inside mission init.sqf.
+ [ADDED] Taming dogs now has a 50% chance to fail and consume meat,
Chance to tame without failure increases with number of days alive
(dayz_skilllevel).
+ [ADDED] Added spawnMarkerCount variable override to use more spawn
marker locations. (default=4)
+ [ADDED] Added medic animation requirement for gutting zombies and
animals so you can now walk away to cancel gutting process.
+ [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on
Residential.
+ [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot
randomly from all cfgloots.
+ [ADDED] Added new desert themed domed camping tent (ItemTentDomed)
that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis
for model and texture.
+ [ADDED] Added server side ability to enabled taming dogs and can be
enabled by setting dayz_tameDogs = true; within mission init.sqf.
(default: false)
+ [ADDED] Added parachute spawning players as a server side option
enable server side with the variable dayz_paraSpawn = true; within
mission init.sqf. (default: false)
+ [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with
8-16 zombies and 2x more loot.
+ [REMOVED] Commented out remaining unused call to stream_locationCheck.
+ [INFO] Changes can be made to all zombie spawn variables via the
mission init.sqf (defaults: dayz_maxLocalZombies = 40;
dayz_maxGlobalZombies =30; dayz_maxZeds = 500;)
+ [INFO] DZEdebug = true; (default: false) will enable debug so that
road debris and new vehicle spawns are visible via map markers. Also
debug will enable "Save to arma.RPT" that allows access of a tool to
obtain lootpos information for buildings used for adding support for
additional maps.
2013-04-10 08:54:13 -05:00

178 lines
3.9 KiB
Plaintext

1 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn" !="_this spawn fnc_plyrHit;"
5 "draw"
5 "hint"
5 "create"
5 "add"
5 "remove"
5 "delete"
5 "set"
5 "play"
5 "clear"
5 "disable" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
5 "copy"
5 "switch"
5 "text"
5 "init"
5 "hide"
5 "group"
5 "icon"
5 "marker"
5 "server"
5 "compile"
5 "loadFile"
5 "say"
5 "call"
5 "move" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
5 "chat"
5 "fade"
5 "action"
5 "exec"
5 "mission"
5 "kb"
5 "side"
5 "show"
5 "task"
5 "allow" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
5 "enable" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
5 "spawn" !="spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn" !="_this spawn fnc_plyrHit;"
5 "for"
1 "this" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];" !="_v setVehicleInit \"[this] spawn BIS_Effects_AirDestruction\";" !="_this spawn fnc_plyrHit;"
5 "format"
5 "skip"
5 "fail"
5 "force"
5 "parse"
5 "terminate"
5 "start"
5 "eventhandler"
5 "loading"
5 "remoteControl"
5 "toString"
5 "toArray"
5 "ctrlset"
5 "rland"
5 "trigger"
//5 "dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];"
1 "BIS_Effects" //kicking not needed anymore, monitoring only
5 "BIS_" !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn"
5 "box"
5 "Mine"
5 "ARTY_"
5 "SADARM_"
5 "LASER_"
5 "WP_"
5 "_MLRS"
5 "_81"
5 "_82"
5 "-105"
5 "_120"
5 "_122"
5 "_227"
1 "Bo_"
5 "_AA"
5 "_AT"
5 "_80"
5 "_57"
5 "_85"
5 "_100"
5 "_125"
5 "_30"
5 "_ied"
5 "_CRV7"
5 "_MEEWS"
5 "_SMAW"
5 "_GRAD"
5 "_yakB"
5 "beeeh"
5 "hreh"
5 "local_sefFuel"
5 "local_gutObject"
5 "object_setFixServer"
5 "object_delLocal"
5 "fnc_vehicleEventHandler"
5 "player_humanityChange"
5 "fnc_usec_damageBleed"
5 "player_medBandage"
5 "player_medInject"
5 "player_medEpi"
5 "player_medTransfuse"
5 "player_medMorphine"
5 "player_medPainkiller"
5 "fnc_usec_damageHandler"
5 "fnc_usec_damageVehicle"
5 "fnc_usec_damageType"
5 "dayzplayermorph"
5 "server_playerMorph"
5 "hiveupdateresu"
5 "+"
//5 "markertype" //covered by 5 "marker"
5 "teamtype"
5 "BIS_fnc_swapVars"
5 "teamName"
5 "fn_swapVars.sqf"
5 "remotecmd"
5 "promptRName.sqf"
5 "%"
5 "rpcCodeVarName"
5 "rpcDirectCall"
5 "broadcastRpcCallAll"
5 "broadcastRpcCallIfLocal"
5 "callRpcProcedure"
5 "registerBroadcastRpc"
5 "norrnRACarUp"
5 "norrnRAPicUp"
5 "getVariable"
5 "BIS_fnc_AAN"
5 "BIS_fnc_customGPSvideo"
5 "BIS_fnc_infoText"
5 "onEachFrame"
5 "hasInterface"
5 "onMapS"
5 "OnGroup"
5 "onDouble"
5 "onPreload"
5 "onTeamS"
5 "onShowNew"
//all below detected already by above
//5 "removeAllWeapons"
//5 "removeAllItems"
//5 "hideObject"
//5 "deleteCollection"
//5 "getPlayerUID"
//5 "setPos"
//5 "setDir"
//5 "setVector"
//5 "deleteVehicle"
//5 "createMine"
//5 "setDamage"
//5 "setDammage"
//5 "setHit"
//5 "GroupIcon"
//5 "setMarker"
//5 "addWaypoint"
//5 "createMarker"
//5 "clearMagazine"
//5 "clearWeapon"
//5 "addAmmo"
//5 "ejectPlayer"
//5 "setUnconscious"
//5 "disableUserInput"
//5 "copyFromClipboard"
//5 "copyToClipboard"
//5 "serverCommand"
//5 "playMusic"
//5 "playSound"
//5 "createSoundSource"
//5 "moveIn"
//5 "vehicleinit"
//5 "processinit"
//5 "addMPEventHandler"
//5 "addAction"
//5 "addEventHandler"
//5 "playMove"
//5 "playAction"
//5 "switchMove"
//5 "titleText"
//5 "cutText"
//5 "createLocation"
//1 ""