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DayZ-Epoch/SQF/dayz_code/system/BIS_Effects/fired.sqf
2016-09-10 15:53:16 -04:00

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private ["_amm"];
_amm=_this select 4;
_this call (call compile GetText (configFile >> "CfgAmmo" >> _amm >> "muzzleEffect"));
//Handle combat in vehicle
if (player in (crew (_this select 0))) then {
player setVariable ["inCombat", 1, true];
player setVariable["combattimeout", diag_tickTime + 30, false];
};