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https://github.com/EpochModTeam/DayZ-Epoch.git
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32 lines
1.0 KiB
Plaintext
32 lines
1.0 KiB
Plaintext
#define PATH "z\addons\dayz_server\system\scheduler\"
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call compile preprocessFileLineNumbers (PATH+"sched_corpses.sqf");
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call compile preprocessFileLineNumbers (PATH+"sched_lootpiles.sqf");
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call compile preprocessFileLineNumbers (PATH+"sched_sync.sqf");
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call compile preprocessFileLineNumbers (PATH+"sched_safetyVehicle.sqf");
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call compile preprocessFileLineNumbers (PATH+"sched_event.sqf");
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[
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// period offset code <-> ctx init code ->ctx
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[ 60, 224, sched_corpses ],
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[ 300, 336, sched_lootpiles_5m, sched_lootpiles_5m_init ],
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[ 6, 340, sched_lootpiles ],
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[ 900, 0, sched_sync ],
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[ 120, 48, sched_safetyVehicle ],
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[ 360, 480, sched_fps ],
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[ 10, 0, sched_event, sched_event_init ]
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] execFSM ("z\addons\dayz_code\system\scheduler\scheduler.fsm");
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//diag_log [ __FILE__, "Scheduler started"];
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/*
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// (see ViralZeds.hpp -> zombie_agent.fsm -> zombie_findOwner.sqf), called when a zombie becomes "local" to the server after the player disconnected
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zombie_findOwner = {
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(_this select 0) call fa_deleteVehicle;
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};
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*/
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