mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 23:32:53 +03:00
+ [FIXED] Player position was saved to [] in certain areas of Taviana forcing random spawn. Override variables added dayz_minpos (default: -20000) and dayz_maxpos (default: 20000). To better support Taviana use dayz_minpos = -26000; dayz_maxpos = 26000; Thanks to dayzforever.com admin for the heads up. + [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x desert_net_kit + [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x forest_net_kit + [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to glitching with rbull model. + [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from here: http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/ + [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool, ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2, PartWoodLumber x 4. + [CHANGED] When selling multiple magazine items traders should now always give highest denomination back. + [CHANGED] workshop is now required for most crafting. Currently a Nice Wood Shed or a Wooden Shack will work. + [CHANGED] Updated camo female texture thanks to http://www.twitch.tv/miss_alejandria + [ADDED] New vehicle ownership is now tied to vehicle keys. When you purchase a new vehicle you will get a key added to your toolbelt. Do not drop on the ground as they are easy to loose. + [ADDED] Server admins can now change default fresh spawn loadout within mission init.sqf. DefaultMagazines = ["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackWeapon = ""; + [ADDED] added override variable for to change the distance for selling vehicles. dayz_sellDistance = 20; in the missions init.sqf + [REVERT] Re-enabled old refuel sources and added (TODO: ability to fill 55 gallon barrels off them). + [ADDED] More internal code locks and addaction locks to prevent bugged menus. + [CHANGED] Can no longer drop "MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from primary slot, you must add it to your toolbelt first. + [ADDED] Fishing now requires casting and waiting to catch a fish (currently only trout). + [FIXED] Incorrect TradeInprogress message for Open Crate code. + [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as alternate spawn locations for new vehicles. + [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be Skin_TK_INS_Warlord_EP1_DZ in loot table instead. + [ADDED] Gain 1 humanity for each zed you gut. only after body is cleared and the body disappears. + [REMOVED] Removed m240 nest crafting for now too many problems still. + [ADDED] You now get a key when purchasing a vehicle, + [ADDED] Have your pen and paper handy for this one... When placing a personal safe you will now get a 4 digit pin code that you will need to use gain access to your safe. + [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing vehicles and placing vaults have now been resolved. + [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor moved to adjacent building.
77 lines
2.6 KiB
Plaintext
77 lines
2.6 KiB
Plaintext
private["_onLadder","_itemorignal","_hasdrinkitem","_hasoutput","_config","_text","_sfx","_dis","_id","_itemtodrop","_nearByPile","_item","_display"];
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disableserialization;
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call gear_ui_init;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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if (vehicle player != player) exitWith {cutText ["You may not drink while in a vehicle", "PLAIN DOWN"]};
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//Force players to wait 3 mins to drink again
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//if (dayz_lastDrink < 180) exitWith {cutText ["You may not drink, your not thirsty", "PLAIN DOWN"]};
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_itemorignal = _this;
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_hasdrinkitem = _itemorignal in magazines player;
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_hasoutput = _itemorignal in drink_with_output;
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_config = configFile >> "CfgMagazines" >> _itemorignal;
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_text = getText (_config >> "displayName");
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//getting type of sfx (now just drink od soda open and drink)
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_sfx = getText (_config >> "sfx");
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if (!_hasdrinkitem) exitWith {cutText [format[(localize "str_player_31"),_text,"drink"] , "PLAIN DOWN"]};
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player playActionNow "PutDown";
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player removeMagazine _itemorignal;
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sleep 1;
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if (["ItemWaterbottle",_itemorignal] call fnc_inString) then {
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//low alert and sound radius
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_dis=5;
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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player addMagazine "ItemWaterbottleUnfilled";
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};
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if (["ItemSoda",_itemorignal] call fnc_inString) then {
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//higher alert and sound radius
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_dis=10;
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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};
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if (_hasoutput) then{
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// Selecting output
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_itemtodrop = drink_output select (drink_with_output find _itemorignal);
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sleep 3;
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_nearByPile= nearestObjects [(position player), ["WeaponHolder","WeaponHolderBase"],2];
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if (count _nearByPile ==0) then {
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_item = createVehicle ["WeaponHolder", position player, [], 0.0, "CAN_COLLIDE"];
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} else {
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_item = _nearByPile select 0;
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};
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_item addMagazineCargoGlobal [_itemtodrop,1];
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};
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//add infection chance for "ItemWaterbottle",
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if ((random 15 < 1) and (_itemorignal == "ItemWaterbottle")) then {
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r_player_infected = true;
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player setVariable["USEC_infected",true,true];
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};
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player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
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dayz_lastDrink = time;
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dayz_thirst = 0;
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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(_display displayCtrl 1302) ctrlShow true;
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cutText [format[(localize "str_player_consumed"),_text], "PLAIN DOWN"]; |