mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
182 lines
6.7 KiB
Plaintext
182 lines
6.7 KiB
Plaintext
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Player Ambient music">*/
|
|
/*%FSM<HEAD>*/
|
|
/*
|
|
item0[] = {"init",0,250,-50.000000,-150.000000,50.000000,-100.000000,0.000000,"init"};
|
|
item1[] = {"always",8,4314,-50.000000,-75.000000,50.000000,-25.000000,0.000000,"always"};
|
|
item2[] = {"wait",2,250,-50.000000,0.000000,50.000000,50.000000,0.000000,"wait"};
|
|
item3[] = {"ready",4,218,-50.000000,75.000000,50.000000,125.000000,0.000000,"ready"};
|
|
item4[] = {"select_track",2,250,-50.000000,150.000000,50.000000,200.000000,0.000000,"select track"};
|
|
item5[] = {"long",4,218,100.000000,150.000000,200.000000,200.000000,2.000000,"long"};
|
|
item6[] = {"",7,210,70.999992,171.000015,79.000008,178.999985,0.000000,""};
|
|
item7[] = {"",7,210,70.999992,246.000000,79.000008,254.000000,0.000000,""};
|
|
item8[] = {"",7,210,70.999992,321.000000,79.000008,329.000000,0.000000,""};
|
|
item9[] = {"medium",4,218,100.000000,225.000000,200.000000,275.000000,1.000000,"medium"};
|
|
item10[] = {"short",8,218,100.000000,300.000000,200.000000,350.000000,0.000000,"short"};
|
|
item11[] = {"",7,210,221.000000,321.000000,229.000000,329.000000,0.000000,""};
|
|
item12[] = {"",7,210,221.000000,246.000000,229.000000,254.000000,0.000000,""};
|
|
item13[] = {"",7,210,221.000000,171.000015,229.000000,178.999985,0.000000,""};
|
|
item14[] = {"",7,210,220.999985,21.000004,229.000000,28.999998,0.000000,""};
|
|
item15[] = {"is_dedi",4,218,75.000000,-150.000000,175.000000,-100.000000,3.000000,"is" \n "dedi"};
|
|
item16[] = {"end",1,250,75.000000,-75.000000,175.000000,-25.000000,0.000000,"end"};
|
|
item17[] = {"nothing",8,218,100.000000,375.000000,200.000000,425.000000,90.000000,"nothing"};
|
|
item18[] = {"",7,210,71.000000,396.000000,79.000000,404.000000,0.000000,""};
|
|
item19[] = {"",7,210,221.000000,396.000000,229.000000,404.000000,0.000000,""};
|
|
link0[] = {0,1};
|
|
link1[] = {0,15};
|
|
link2[] = {1,2};
|
|
link3[] = {2,3};
|
|
link4[] = {3,4};
|
|
link5[] = {4,6};
|
|
link6[] = {5,13};
|
|
link7[] = {6,5};
|
|
link8[] = {6,7};
|
|
link9[] = {7,8};
|
|
link10[] = {7,9};
|
|
link11[] = {8,10};
|
|
link12[] = {8,18};
|
|
link13[] = {9,12};
|
|
link14[] = {10,11};
|
|
link15[] = {11,12};
|
|
link16[] = {12,13};
|
|
link17[] = {13,14};
|
|
link18[] = {14,2};
|
|
link19[] = {15,16};
|
|
link20[] = {17,19};
|
|
link21[] = {18,17};
|
|
link22[] = {19,11};
|
|
globals[] = {25.000000,1,0,0,0,640,480,1,34,6316128,1,-451.823578,687.817871,513.030151,-228.021362,1401,901,1};
|
|
window[] = {2,-1,-1,-1,-1,781,45,1485,29,3,1419};
|
|
*//*%FSM</HEAD>*/
|
|
class FSM
|
|
{
|
|
fsmName = "Player Ambient music";
|
|
class States
|
|
{
|
|
/*%FSM<STATE "init">*/
|
|
class init
|
|
{
|
|
name = "init";
|
|
init = /*%FSM<STATEINIT""">*/"_delay = 1;" \n
|
|
"_timer = time;" \n
|
|
""/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "is_dedi">*/
|
|
class is_dedi
|
|
{
|
|
priority = 3.000000;
|
|
to="end";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"isDedicated"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "always">*/
|
|
class always
|
|
{
|
|
priority = 0.000000;
|
|
to="wait";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"player == player"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"hasRun = true;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "wait">*/
|
|
class wait
|
|
{
|
|
name = "wait";
|
|
init = /*%FSM<STATEINIT""">*/"_rnd = random (10);" \n
|
|
"_timer = time;" \n
|
|
"_delay = _delay + _rnd + 5;" \n
|
|
"player sideChat format [""Playing track for %1 seconds"",_delay];"/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "ready">*/
|
|
class ready
|
|
{
|
|
priority = 0.000000;
|
|
to="select_track";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"(time - _timer) > _delay;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "select_track">*/
|
|
class select_track
|
|
{
|
|
name = "select_track";
|
|
init = /*%FSM<STATEINIT""">*/"_rnd = random 5;" \n
|
|
"player sidechat ""track starting"";"/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "nothing">*/
|
|
class nothing
|
|
{
|
|
priority = 90.000000;
|
|
to="wait";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"r_player_unconscious or r_player_dead"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_delay = 20;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "long">*/
|
|
class long
|
|
{
|
|
priority = 2.000000;
|
|
to="wait";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_rnd > 4;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_delay = [""long""] call dayz_zombieMusic;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "medium">*/
|
|
class medium
|
|
{
|
|
priority = 1.000000;
|
|
to="wait";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_rnd > 3;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_delay = [""medium""] call dayz_zombieMusic;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "short">*/
|
|
class short
|
|
{
|
|
priority = 0.000000;
|
|
to="wait";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_delay = [""short""] call dayz_zombieMusic;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "end">*/
|
|
class end
|
|
{
|
|
name = "end";
|
|
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
};
|
|
initState="init";
|
|
finalStates[] =
|
|
{
|
|
"end",
|
|
};
|
|
};
|
|
/*%FSM</COMPILE>*/ |