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43 lines
1.2 KiB
Plaintext
43 lines
1.2 KiB
Plaintext
/***********************************************************
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ASSIGN DAMAGE TO A UNIT
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- Function Vehicle_HandleDamage
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- [unit, selectionName, damage, source, projectile] call Vehicle_HandleDamage;
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************************************************************/
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private["_unit","_selection","_strH","_total","_damage","_needUpdate"];
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_unit = _this select 0;
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_selection = _this select 1;
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_total = _this select 2;
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if (_selection != "") then {
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_strH = "hit_" + _selection;
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} else {
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_strH = "totalDmg";
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};
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if (_total >= 0.98) then {
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_total = 1.0;
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};
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if (local _unit) then {
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if (_total > 0) then {
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_unit setVariable [_strH, _total, true];
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_unit setHit [_selection, _total];
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if (isServer) then {
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[_unit, "damage"] call server_updateObject;
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} else {
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PVDZE_veh_Update = [_unit,"damage"];
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publicVariableServer "PVDZE_veh_Update";
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};
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};
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} else {
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// vehicle is not local to this client, ask the client which vehicle is local to set damage
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/* PVS/PVC - Skaronator */
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PVDZE_send = [_unit,"VehHandleDam",_this];
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publicVariableServer "PVDZE_send";
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};
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// all "HandleDamage event" functions should return the effective damage that the engine will record for that part
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_total |