Files
DayZ-Epoch/SQF/dayz_code/compile/player_unlockDoor.sqf
2013-12-23 12:29:10 -05:00

86 lines
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/*
DayZ Unlock Door
Usage: [_obj] call player_unlockDoor;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_display","_obj","_objectCharacterID"];
if(!isNil "DZE_DYN_UnlockDoorInprogress") exitWith { cutText [(localize "str_epoch_player_21") , "PLAIN DOWN"]; };
DZE_DYN_UnlockDoorInprogress = true;
if(!isNull dayz_selectedDoor) then {
if (!isNil 'KeyCodeTryTimer') then {
if(diag_tickTime > KeyCodeTryTimer) then {
KeyCodeTry = nil;
KeyCodeTryTimer = nil;
};
};
// our target
_obj = dayz_selectedDoor;
_notNearestPlayer = _obj call dze_isnearest_player;
if (_notNearestPlayer) then {
// close display since another player is closer
_display = findDisplay 41144;
_display closeDisplay 3000;
cutText [(localize "STR_EPOCH_ACTIONS_16"), "PLAIN DOWN"];
} else {
// get object combination
_objectCharacterID = _obj getVariable ["CharacterID","0"];
// Check combination
if (DZE_Lock_Door == _objectCharacterID) then {
[player,"combo_unlock",0,false] call dayz_zombieSpeak;
// close display
_display = findDisplay 41144;
_display closeDisplay 3000;
// unlock if locked
if(_obj animationPhase "Open_hinge" == 0) then {
_obj animate ["Open_hinge", 1];
};
if(_obj animationPhase "Open_latch" == 0) then {
_obj animate ["Open_latch", 1];
};
KeyCodeTry = nil;
} else {
[10,10] call dayz_HungerThirst;
DZE_Lock_Door = "";
[player,"combo_locked",0,false] call dayz_zombieSpeak;
[player,20,true,(getPosATL player)] spawn player_alertZombies;
if (isNil 'KeyCodeTry') then {KeyCodeTry = 0;};
KeyCodeTry = KeyCodeTry + 1;
if (!isNil 'KeyCodeTryTimer') then {KeyCodeTryTimer = diag_tickTime+10;};
if(KeyCodeTry >= ((round(random 4)) + 4)) then {
if (isNil 'KeyCodeTryTimer') then {KeyCodeTryTimer = diag_tickTime+10;};
cutText [(localize "str_epoch_player_19"), "PLAIN DOWN"];
_display = findDisplay 41144;
_display closeDisplay 3000;
};
};
};
} else {
// close display since no target
_display = findDisplay 41144;
_display closeDisplay 3000;
};
DZE_DYN_UnlockDoorInprogress = nil;