mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
173 lines
5.1 KiB
Plaintext
173 lines
5.1 KiB
Plaintext
private ["_array","_source","_kills","_killsB","_humanity","_wait","_myKills","_infected","_canHitFree","_myHumanity","_method","_body","_playerID","_id","_myGroup","_isBandit","_bonus","_humanitylevel","_isPZombie","_killsZ"];
|
|
if (deathHandled) exitWith {};
|
|
|
|
deathHandled = true;
|
|
//Death
|
|
|
|
_body = player;
|
|
_playerID = getPlayerUID player;
|
|
|
|
_infected = 0;
|
|
if (r_player_infected && DZE_PlayerZed) then {
|
|
_infected = 1;
|
|
};
|
|
|
|
//Send Death Notice
|
|
//["PVDZE_plr_Died",[dayz_characterID,0,_body,_playerID,dayz_playerName,_infected]] call callRpcProcedure;
|
|
PVDZE_plr_Died = [dayz_characterID,0,_body,_playerID,_infected];
|
|
publicVariableServer "PVDZE_plr_Died";
|
|
|
|
_id = [player,20,true,getPosATL player] spawn player_alertZombies;
|
|
|
|
sleep 0.5;
|
|
|
|
player setDamage 1;
|
|
0.1 fadeSound 0;
|
|
|
|
player setVariable ["NORRN_unconscious", false, true];
|
|
player setVariable ["unconsciousTime", 0, true];
|
|
player setVariable ["USEC_isCardiac",false,true];
|
|
player setVariable ["medForceUpdate",true,true];
|
|
//remove combat timer on death
|
|
player setVariable ["startcombattimer", 0, true];
|
|
r_player_unconscious = false;
|
|
r_player_cardiac = false;
|
|
|
|
// _id = player spawn spawn_flies;
|
|
|
|
_humanity = 0;
|
|
_wait = 0;
|
|
_bonus = 0;
|
|
|
|
_array = _this;
|
|
if (count _array > 0) then {
|
|
_source = _array select 0;
|
|
_method = _array select 1;
|
|
if (!isNull _source) then {
|
|
if (_source != player) then {
|
|
_canHitFree = player getVariable ["freeTarget",false];
|
|
_isBandit = (player getVariable["humanity",0]) <= -5000;
|
|
_isPZombie = player isKindOf "PZombie_VB";
|
|
if (!_canHitFree and !_isBandit and !_isPZombie) then {
|
|
_myHumanity = ((player getVariable ["humanity",0]) / 10);
|
|
_myKills = ((player getVariable ["humanKills",0]) / 5) * (1000 - _myHumanity);
|
|
//Process Morality Hit
|
|
_humanity = -(1000 - _myKills); //2000
|
|
_kills = _source getVariable ["humanKills",0];
|
|
_source setVariable ["humanKills",(_kills + 1),true];
|
|
_wait = 300;
|
|
} else {
|
|
if (_isBandit and !_isPZombie) then {
|
|
//Process Morality Gain
|
|
_myHumanity = ((player getVariable ["humanity",0]) / 35);
|
|
_myKills = 1 min (0 + (player getVariable ["humanKills",0]) / 15);
|
|
_humanitylevel = (player getVariable ["humanity",0]);
|
|
|
|
if (_humanitylevel >= -100000) then {
|
|
_bonus = 100;
|
|
} else {
|
|
_humanitylevel = (_humanitylevel / -1000);
|
|
_bonus = 500 min _humanitylevel;
|
|
};
|
|
|
|
_humanity = (-(_myHumanity * _myKills)); // 500 min (+ 25) ()
|
|
_humanity = 1000 min (_humanity + _bonus); // 25 _bonus
|
|
_killsB = _source getVariable ["banditKills",0];
|
|
_source setVariable ["banditKills",(_killsB + 1),true];
|
|
_wait = 0;
|
|
};
|
|
if (_isBandit and !_isPZombie and (_humanity != 0)) then {
|
|
/* PVS/PVC - Skaronator */
|
|
PVDZE_send = [_source,"Humanity",[_source,_humanity,_wait]];
|
|
publicVariableServer "PVDZE_send";
|
|
};
|
|
};
|
|
|
|
if (_humanity < 0) then {
|
|
_wait = 0;
|
|
};
|
|
if (!_canHitFree and !_isBandit and !_isPZombie and (_humanity != 0)) then {
|
|
/* PVS/PVC - Skaronator */
|
|
PVDZE_send = [_source,"Humanity",[_source,_humanity,_wait]];
|
|
publicVariableServer "PVDZE_send";
|
|
};
|
|
|
|
if (_isPZombie) then {
|
|
_humanity = 100; //25
|
|
_killsZ = _source getVariable ["zombieKills",0];
|
|
_source setVariable ["zombieKills",(_killsZ + 1),true];
|
|
_wait = 0;
|
|
/* PVS/PVC - Skaronator */
|
|
PVDZE_send = [_source,"Humanity",[_source,_humanity,_wait]];
|
|
publicVariableServer "PVDZE_send";
|
|
};
|
|
if (_canHitFree) then {
|
|
//_humanity = 100; //50
|
|
_killsB = _source getVariable ["banditKills",0];
|
|
_source setVariable ["banditKills",(_killsB + 1),true];
|
|
_wait = 0;
|
|
};
|
|
};
|
|
};
|
|
_body setVariable ["deathType",_method,true];
|
|
};
|
|
|
|
terminate dayz_musicH;
|
|
terminate dayz_lootCheck;
|
|
terminate dayz_slowCheck;
|
|
terminate dayz_animalCheck;
|
|
terminate dayz_monitor1;
|
|
terminate dayz_medicalH;
|
|
terminate dayz_gui;
|
|
terminate dayz_zedCheck;
|
|
terminate dayz_locationCheck;
|
|
terminate dayz_combatCheck;
|
|
terminate dayz_friendliesCheck;
|
|
|
|
//Reset (just in case)
|
|
//deleteVehicle dayz_playerTrigger;
|
|
disableUserInput false;
|
|
r_player_dead = true;
|
|
|
|
"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [4]; "dynamicBlur" ppEffectCommit 0.2;
|
|
|
|
"colorCorrections" ppEffectEnable true;
|
|
"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 0.01], [1, 1, 1, 0.0]];
|
|
"colorCorrections" ppEffectCommit 1;
|
|
|
|
//Player is Dead!
|
|
3 fadeSound 0;
|
|
0 cutText ["", "BLACK",10];
|
|
dayz_DeathActioned = true;
|
|
sleep 1;
|
|
|
|
TitleText[localize "str_player_12","PLAIN DOWN",5];
|
|
|
|
dayz_originalPlayer enableSimulation true;
|
|
|
|
addSwitchableUnit dayz_originalPlayer;
|
|
setPlayable dayz_originalPlayer;
|
|
selectPlayer dayz_originalPlayer;
|
|
|
|
_myGroup = group _body;
|
|
[_body] joinSilent dayz_firstGroup;
|
|
deleteGroup _myGroup;
|
|
|
|
3 cutRsc ["default", "PLAIN",3];
|
|
4 cutRsc ["default", "PLAIN",3];
|
|
|
|
if (count _array > 0) then {
|
|
_body setVariable ["deathType",_method,true];
|
|
};
|
|
|
|
_body setVariable["combattimeout", 0, true];
|
|
|
|
sleep 2;
|
|
|
|
1 cutRsc ["DeathScreen","BLACK OUT",3];
|
|
|
|
|
|
playMusic "dayz_track_death_1";
|
|
|
|
"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;
|
|
"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5; |