mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
245 lines
7.0 KiB
Plaintext
245 lines
7.0 KiB
Plaintext
/*
|
|
delete object from db with extra waiting by [VB]AWOL
|
|
parameters: _obj
|
|
*/
|
|
private ["_activatingPlayer","_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
|
|
|
|
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_88") , "PLAIN DOWN"]; };
|
|
DZE_ActionInProgress = true;
|
|
|
|
player removeAction s_player_deleteBuild;
|
|
s_player_deleteBuild = 1;
|
|
|
|
_obj = _this select 3;
|
|
|
|
_activatingPlayer = player;
|
|
|
|
_objOwnerID = _obj getVariable["CharacterID","0"];
|
|
_isOwnerOfObj = (_objOwnerID == dayz_characterID);
|
|
|
|
if (_obj in DZE_DoorsLocked) exitWith { DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_20"), "PLAIN DOWN"];};
|
|
if(_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_89"), "PLAIN DOWN"];};
|
|
|
|
_objectID = _obj getVariable ["ObjectID","0"];
|
|
_objectUID = _obj getVariable ["ObjectUID","0"];
|
|
|
|
_isOk = true;
|
|
_proceed = false;
|
|
_objType = typeOf _obj;
|
|
|
|
// Chance to break tools
|
|
_isDestructable = _obj isKindOf "BuiltItems";
|
|
_isWreck = _objType in DZE_isWreck;
|
|
_isRemovable = _objType in DZE_isRemovable;
|
|
_isWreckBuilding = _objType in DZE_isWreckBuilding;
|
|
_isMine = _objType in ["Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck"];
|
|
_isModular = _obj isKindOf "ModularItems";
|
|
|
|
_limit = 3;
|
|
if(isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
|
|
_limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
|
|
};
|
|
|
|
_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], 30];
|
|
_findNearestPole = [];
|
|
{if (alive _x) then {_findNearestPole set [(count _findNearestPole),_x];};} foreach _findNearestPoles;
|
|
|
|
_IsNearPlot = count (_findNearestPole);
|
|
|
|
if(_IsNearPlot >= 1) then {
|
|
|
|
_nearestPole = _findNearestPole select 0;
|
|
|
|
// Find owner
|
|
_ownerID = _nearestPole getVariable["CharacterID","0"];
|
|
|
|
// check if friendly to owner
|
|
if(dayz_characterID != _ownerID) then {
|
|
|
|
_friendlies = player getVariable ["friendlyTo",[]];
|
|
// check if friendly to owner
|
|
if(!(_ownerID in _friendlies)) then {
|
|
_limit = round(_limit*2);
|
|
};
|
|
};
|
|
};
|
|
|
|
_nameVehicle = getText(configFile >> "CfgVehicles" >> _objType >> "displayName");
|
|
|
|
cutText [format[(localize "str_epoch_player_162"),_nameVehicle], "PLAIN DOWN"];
|
|
|
|
if (_isModular) then {
|
|
//allow previous cutText to show, then show this if modular.
|
|
cutText [(localize "STR_EPOCH_ACTIONS_21"), "PLAIN DOWN"];
|
|
};
|
|
|
|
// Alert zombies once.
|
|
[player,50,true,(getPosATL player)] spawn player_alertZombies;
|
|
|
|
_brokenTool = false;
|
|
|
|
// Start de-construction loop
|
|
_counter = 0;
|
|
while {_isOk} do {
|
|
|
|
// if object no longer exits this should return true.
|
|
if(isNull(_obj)) exitWith {
|
|
_isOk = false;
|
|
_proceed = false;
|
|
};
|
|
[1,1] call dayz_HungerThirst;
|
|
player playActionNow "Medic";
|
|
_dis=20;
|
|
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
|
|
|
r_interrupt = false;
|
|
_animState = animationState player;
|
|
r_doLoop = true;
|
|
_started = false;
|
|
_finished = false;
|
|
|
|
while {r_doLoop} do {
|
|
_animState = animationState player;
|
|
_isMedic = ["medic",_animState] call fnc_inString;
|
|
if (_isMedic) then {
|
|
_started = true;
|
|
};
|
|
if (_started and !_isMedic) then {
|
|
r_doLoop = false;
|
|
_finished = true;
|
|
_sfx = "repair";
|
|
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
|
};
|
|
if (r_interrupt) then {
|
|
r_doLoop = false;
|
|
};
|
|
|
|
sleep 0.1;
|
|
|
|
};
|
|
|
|
if(!_finished) exitWith {
|
|
_isOk = false;
|
|
_proceed = false;
|
|
};
|
|
|
|
if(_finished) then {
|
|
_counter = _counter + 1;
|
|
// 10% chance to break a required tool each pass
|
|
if((_isDestructable or _isRemovable) and !_isOwnerOfObj) then {
|
|
if((random 10) <= 1) then {
|
|
_brokenTool = true;
|
|
};
|
|
};
|
|
};
|
|
if(_brokenTool) exitWith {
|
|
_isOk = false;
|
|
_proceed = false;
|
|
};
|
|
|
|
cutText [format[(localize "str_epoch_player_163"), _nameVehicle, _counter,_limit], "PLAIN DOWN"];
|
|
|
|
if(_counter == _limit) exitWith {
|
|
_isOk = false;
|
|
_proceed = true;
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
if(_brokenTool) then {
|
|
if(_isWreck) then {
|
|
_removeTool = "ItemToolbox";
|
|
} else {
|
|
_removeTool = ["ItemCrowbar","ItemToolbox"] call BIS_fnc_selectRandom;
|
|
};
|
|
if(([player,_removeTool,1] call BIS_fnc_invRemove) > 0) then {
|
|
cutText [format[(localize "str_epoch_player_164"),getText(configFile >> "CfgWeapons" >> _removeTool >> "displayName"),_nameVehicle], "PLAIN DOWN"];
|
|
};
|
|
};
|
|
|
|
// Remove only if player waited
|
|
if (_proceed) then {
|
|
|
|
// Double check that object is not null
|
|
if(!isNull(_obj)) then {
|
|
|
|
_ipos = getPosATL _obj;
|
|
|
|
deleteVehicle _obj;
|
|
|
|
if(!_isWreck) then {
|
|
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
|
publicVariableServer "PVDZE_obj_Delete";
|
|
};
|
|
|
|
cutText [format[(localize "str_epoch_player_165"),_nameVehicle], "PLAIN DOWN"];
|
|
|
|
_preventRefund = false;
|
|
|
|
_selectedRemoveOutput = [];
|
|
if(_isWreck) then {
|
|
// Find one random part to give back
|
|
_refundpart = ["PartEngine","PartGeneric","PartFueltank","PartWheel","PartGlass","ItemJerrycan"] call BIS_fnc_selectRandom;
|
|
_selectedRemoveOutput set [count _selectedRemoveOutput,[_refundpart,1]];
|
|
} else {
|
|
if(_isWreckBuilding) then {
|
|
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
|
|
} else {
|
|
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
|
|
_preventRefund = (_objectID == "0" && _objectUID == "0");
|
|
|
|
};
|
|
};
|
|
|
|
if((count _selectedRemoveOutput) <= 0) then {
|
|
cutText [(localize "str_epoch_player_90"), "PLAIN DOWN"];
|
|
};
|
|
|
|
if (_ipos select 2 < 0) then {
|
|
_ipos set [2,0];
|
|
};
|
|
|
|
_radius = 1;
|
|
|
|
if (_isMine) then {
|
|
if((random 10) <= 4) then {
|
|
_gems = ["ItemTopaz","ItemObsidian","ItemSapphire","ItemAmethyst","ItemEmerald","ItemCitrine","ItemRuby"];
|
|
_gem = _gems select (floor(random (count _gems)));
|
|
_selectedRemoveOutput set [(count _selectedRemoveOutput),[_gem,1]];
|
|
};
|
|
};
|
|
|
|
// give refund items
|
|
if((count _selectedRemoveOutput) > 0 and !_preventRefund) then {
|
|
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
|
{
|
|
_itemOut = _x select 0;
|
|
_countOut = _x select 1;
|
|
if (typeName _countOut == "ARRAY") then {
|
|
_countOut = round((random (_countOut select 1)) + (_countOut select 0));
|
|
};
|
|
_item addMagazineCargoGlobal [_itemOut,_countOut];
|
|
} forEach _selectedRemoveOutput;
|
|
|
|
_item setposATL _iPos;
|
|
|
|
player reveal _item;
|
|
|
|
player action ["Gear", _item];
|
|
};
|
|
} else {
|
|
cutText [(localize "str_epoch_player_91"), "PLAIN DOWN"];
|
|
};
|
|
|
|
} else {
|
|
r_interrupt = false;
|
|
if (vehicle player == player) then {
|
|
[objNull, player, rSwitchMove,""] call RE;
|
|
player playActionNow "stop";
|
|
};
|
|
};
|
|
DZE_ActionInProgress = false;
|
|
s_player_deleteBuild = -1;
|