Files
DayZ-Epoch/SQF/dayz_code/compile/object_setFixServer.sqf
icomrade e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00

27 lines
706 B
Plaintext

private ["_unit","_selection","_strH","_damage"];
_unit = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
if (_selection != "" && local _unit) then {
_strH = "hit_" + (_selection);
_unit setHit[_selection,_damage];
//player sidechat str _damage;
_unit setVariable [_strH,_damage,true];
if (_damage == 0) then {
if (isServer) then {
[_unit,"repair"] call server_updateObject;
} else {
PVDZE_veh_Update = [_unit,"repair"];
publicVariableServer "PVDZE_veh_Update";
};
} else {
if (isServer) then {
[_unit,"damage"] call server_updateObject;
} else {
PVDZE_veh_Update = [_unit,"damage"];
publicVariableServer "PVDZE_veh_Update";
};
};
};