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DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/Kamaz.hpp
A Man 86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00

170 lines
4.4 KiB
C++

class KamazOpen;
class KamazOpen_DZE : KamazOpen {
scope = public;
displayName = $STR_VEH_NAME_KAMAZ;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};
supplyRadius = 2.6;
class Upgrades {
ItemORP[] = {"KamazOpen_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class Kamaz;
class Kamaz_DZE: Kamaz {
scope = public;
displayName = $STR_VEH_NAME_KAMAZ_COVERT;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 2.6;
class Upgrades {
ItemORP[] = {"Kamaz_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class KamazOpen_DZE1: KamazOpen_DZE {
original = "KamazOpen_DZE";
maxspeed = 100; //base 80
terrainCoef = 1.8; // base 2.0
turnCoef = 2.0; // base 3.7
class Upgrades {
ItemAVE[] = {"KamazOpen_DZE2",{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemTankTrap",4}}};
};
};
class Kamaz_DZE1: Kamaz_DZE {
original = "Kamaz_DZE";
maxspeed = 100; //base 80
terrainCoef = 1.8; // base 2.0
turnCoef = 2.0; // base 3.7
class Upgrades {
ItemAVE[] = {"Kamaz_DZE2",{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemTankTrap",4}}};
};
};
class KamazOpen_DZE2: KamazOpen_DZE1 {
armor = 70; //base 32
damageResistance = 0.0255; // base 0.00243
class Upgrades {
ItemLRK[] = {"KamazOpen_DZE3",{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemTent",2}}};
};
};
class Kamaz_DZE2: Kamaz_DZE1 {
armor = 70; //base 32
damageResistance = 0.0255; // base 0.00243
class Upgrades {
ItemLRK[] = {"Kamaz_DZE3",{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemTent",2}}};
};
};
class KamazOpen_DZE3: KamazOpen_DZE2 {
transportMaxWeapons = 75; // Ural Base 50
transportMaxMagazines = 300; // Ural Base 200
transportmaxbackpacks = 12; // Ural Base 8
class Upgrades {
ItemTNK[] = {"KamazOpen_DZE4",{},{{"ItemTNK",1},{"PartFueltank",4}}};
};
};
class Kamaz_DZE3: Kamaz_DZE2 {
transportMaxWeapons = 75; // Ural Base 50
transportMaxMagazines = 300; // Ural Base 200
transportmaxbackpacks = 12; // Ural Base 8
class Upgrades {
ItemTNK[] = {"Kamaz_DZE4",{},{{"ItemTNK",1},{"PartFueltank",4}}};
};
};
class Kamaz_DZE4: Kamaz_DZE3 {
fuelCapacity = 615; // Ural Base 303
};
class KamazOpen_DZE4: KamazOpen_DZE3 {
fuelCapacity = 615; // Ural Base 303
};
class KamazRefuel;
class KamazRefuel_DZ: KamazRefuel {
scope = public;
displayName = $STR_VEH_NAME_KAMAZ_REFUEL;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
transportMaxWeapons = 50;
transportMaxMagazines = 200;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
fuelCapacity = 10400;
transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
supplyRadius = 2.6;
};
class KamazRefuel_DZE1: KamazRefuel_DZ {
original = "KamazRefuel_DZ";
maxspeed = 100; //base 80
terrainCoef = 1.8; // base 2.0
turnCoef = 2.0; // base 3.7
class Upgrades {
ItemAVE[] = {"KamazRefuel_DZE2",{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemTankTrap",4}}};
};
};
class KamazRefuel_DZE2: KamazRefuel_DZE1 {
armor = 70; //base 32
damageResistance = 0.0255; // base 0.00243
class Upgrades {
ItemLRK[] = {"KamazRefuel_DZE3",{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemTent",2}}};
};
};
class KamazRefuel_DZE3: KamazRefuel_DZE2 {
transportMaxWeapons = 75; // Ural Base 50
transportMaxMagazines = 300; // Ural Base 200
transportmaxbackpacks = 12; // Ural Base 8
class Upgrades {
ItemTNK[] = {"KamazRefuel_DZE4",{},{{"ItemTNK",1},{"PartFueltank",4}}};
};
};
class KamazRefuel_DZE4: KamazRefuel_DZE3 {
fuelCapacity = 10700; // Increase the total fuel capacity of the Refuel truck by the additional normal sized fuel tank of a Ural.
};
class KamazRepair;
class KamazRepair_DZE : KamazRepair {
scope = public;
displayName = $STR_VEH_NAME_KAMAZ_AMMO;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
transportMaxWeapons = 25;
transportMaxMagazines = 300;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
supplyRadius = 2.6;
transportRepair = 0;
};
class KamazReammo;
class KamazReammo_DZE : KamazReammo {
scope = public;
displayName = $STR_VEH_NAME_KAMAZ_WEAPONS;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
transportMaxWeapons = 75;
transportMaxMagazines = 100;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
supplyRadius = 2.6;
transportAmmo = 0;
};