Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_sellItems.sqf
icomrade f03f2454c9 Update for A2 1.64 GetHit
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).

Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'

Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
2018-01-21 17:26:35 -05:00

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private ["_tempArray","_outcome","_vehCheckArray","_vehArray","_weaponsArray","_itemsArray","_bpArray","_bpCheckArray","_weaponsCheckArray","_itemsCheckArray","_VehKey","_wA","_mA","_money","_itemData","_success","_bag","_itemsToLog","_tCost","_tSold","_wealth"];
if (count Z_SellArray < 1) exitWith { systemChat localize "STR_EPOCH_TRADE_SELL_NO_ITEMS"; };
if (Z_SellingFrom == 1 && (isNull DZE_myVehicle or !local DZE_myVehicle)) exitWith { systemChat localize "STR_EPOCH_PLAYER_245"; };
_tempArray = Z_SellArray;
closeDialog 2;
_outcome = [];
_weaponsArray = [];
_itemsArray = [];
_bpArray = [];
_bpCheckArray = [];
_vehArray = [];
_vehCheckArray = [];
_weaponsCheckArray = [];
_itemsCheckArray = [];
_itemsToLog = [[],[],[],"sell"];
_sellVehicle = {
private ["_damage","_tireDmg","_tires","_okToSell","_returnInfo","_hitpoints","_objectID","_objectUID","_objectCharacterId","_notSetup","_vehicle"];
_vehicle = _this select 0;
_sellType = _this select 1;
_returnInfo = [];
if (DZE_myVehicle == _vehicle) then {
_okToSell = true;
_tires = 0;
_tireDmg = 0;
_damage = 0;
if (!(_sellType in ["trade_any_boat", "trade_any_boat_old"])) then {
_hitpoints = DZE_myVehicle call vehicle_getHitpoints;
{
if (["Wheel",_x,false] call fnc_inString) then {
_damage = ([DZE_myVehicle,_x] call object_getHit) select 0;
_tireDmg = _tireDmg + _damage;
_tires = _tires + 1;
};
} forEach _hitpoints;
if (_tireDmg > 0 && _tires > 0) then {
if ((_tireDmg / _tires) > 0.75) then {
_okToSell = false;
};
};
};
_objectID = DZE_myVehicle getVariable ["ObjectID","0"];
_objectUID = DZE_myVehicle getVariable ["ObjectUID","0"];
_objectCharacterId = DZE_myVehicle getVariable ["CharacterID","0"];
_notSetup = (_objectID == "0" && _objectUID == "0");
if (local DZE_myVehicle && !isNull DZE_myVehicle && alive DZE_myVehicle && !_notSetup) then {
if (_okToSell) then {
_returnInfo = [_objectCharacterId, DZE_myVehicle, _objectID, _objectUID, _sellType];
} else {
systemChat format[localize "str_epoch_player_182",typeOf DZE_myVehicle];
_returnInfo = [];
};
} else {
systemChat localize "str_epoch_player_245";
_returnInfo = [];
};
};
_returnInfo;
};
{
private ["_type","_name"];
_type = _x select 1;
_name = _x select 0;
switch (true) do {
case (_type == "trade_items") :
{
_itemsArray set [count(_itemsArray),_name];
_itemsCheckArray set [count(_itemsCheckArray),[_x select 2, _x select 11]];
};
case (_type == "trade_weapons") :
{
_weaponsArray set [count(_weaponsArray),_name];
_weaponsCheckArray set [count(_weaponsCheckArray),[_x select 2, _x select 11]];
};
case (_type == "trade_backpacks") :
{
_bpArray set [count(_bpArray),_name];
_bpCheckArray set [count(_bpCheckArray),[_x select 2, _x select 11]];
};
case (_type in DZE_tradeVehicle) :
{
if (local DZE_myVehicle) then {
_VehKey = [DZE_myVehicle, _type] call _sellVehicle;
if (count _VehKey > 0) then {
_vehArray set [count(_vehArray),_VehKey];
_vehCheckArray set [count(_vehCheckArray),[_x select 2, _x select 11]];
};
} else {
systemChat localize "STR_EPOCH_PLAYER_245";
};
};
};
} forEach Z_SellArray;
_tSold = _itemsArray + _weaponsArray + _bpArray + _vehArray;
if (Z_SellingFrom == 0) then {
_outcome = [unitBackpack player,_itemsArray,_weaponsArray, _vehArray] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
systemChat format[localize "STR_EPOCH_TRADE_SELL_IN_BACKPACK",count _tSold];
};
if (Z_SellingFrom == 1) then {
_outcome = [DZE_myVehicle,_itemsArray,_weaponsArray,_vehArray] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
systemChat format[localize "STR_EPOCH_TRADE_SELL_IN_VEHICLE",count _tSold,typeOf DZE_myVehicle];
};
_itemsToLog set [0,(_itemsArray + _weaponsArray + _bpArray + [typeOf DZE_myVehicle])];
//gear
if (Z_SellingFrom == 2) then {
private ["_localResult", "_vehTraded"];
_wA = [];
_mA = [];
_vehTraded = false;
_bagTraded = false;
{
if ((_x select 1) in DZE_tradeVehicle) then {
_localResult = [_vehArray, (_x select 1)] call DZE_deleteTradedVehicle;
if (_localResult == 1) then {_vehTraded = true;};
} else {
if (_x select 1 == "trade_backpacks") then {
//BIS_fnc_invRemove doesn't handle backpacks
_bag = unitBackpack player;
removeBackpack player;
_localResult = if (_bag != (unitBackpack player)) then {1} else {0};
if (_localResult == 1) then {_bagTraded = true;};
} else {
_name = _x select 0;
_type = _x select 1;
if (_type == "trade_items") then {_name = configFile >> "CfgMagazines" >> _name;};
if (_type == "trade_weapons") then {_name = configFile >> "CfgWeapons" >> _name;};
if (_x select 0 == dayz_onBack) then {
dayz_onBack = ""; // Remove from back
_localResult = 1;
} else {
_localResult = [player,_name,1] call BIS_fnc_invRemove; // Use config for BIS_fnc_invRemove
};
if (_localResult != 1) then {
if (_x select 1 == "trade_items") then {
_mA set [count(_mA),0];
} else {
_wA set [count(_wA),0];
};
} else {
if (_x select 1 == "trade_items") then {
_mA set [count(_mA),1];
} else {
_wA set [count(_wA),1];
};
};
};
};
} forEach Z_SellArray;
_outcome set [0,_mA];
_outcome set [1,_wA];
_outcome set [2,[]];
if (_vehTraded) then {
_outcome set [3,[1]];
};
if (_bagTraded) then {
_outcome set [2,[1]];
};
systemChat format[localize "STR_EPOCH_TRADE_SELL_IN_GEAR",count _tSold];
};
{_itemsToLog set [1, (_itemsToLog select 1) + _x]} forEach _outcome;
_money = 0;
if (Z_SingleCurrency) then {
{
_money = _money + ((((_itemsCheckArray select _forEachIndex) select 0)) * _x);
_itemsToLog set [2, (_itemsToLog select 2) + [((((_itemsCheckArray select _forEachIndex) select 0)) * _x)]];
} forEach (_outcome select 0);
{
_money = _money + ((((_weaponsCheckArray select _forEachIndex) select 0)) * _x);
_itemsToLog set [2, (_itemsToLog select 2) + [((((_weaponsCheckArray select _forEachIndex) select 0)) * _x)]];
} forEach (_outcome select 1);
{
_money = _money + ((((_bpCheckArray select _forEachIndex) select 0)) * _x);
_itemsToLog set [2, (_itemsToLog select 2) + [((((_bpCheckArray select _forEachIndex) select 0)) * _x)]];
} forEach (_outcome select 2);
if (count _outcome > 3) then {
_money = _money + ((_vehCheckArray select 0) select 0);
_itemsToLog set [2, (_itemsToLog select 2) + [((_vehCheckArray select 0) select 0)]];
};
} else {
{
_itemData = _itemsCheckArray select _forEachIndex;
_money = _money + ((_itemData select 0) * (_itemData select 1) * _x);
_itemsToLog set [2, (_itemsToLog select 2) + [((_itemData select 0) * (_itemData select 1) * _x)]];
} forEach (_outcome select 0);
{
_itemData = _weaponsCheckArray select _forEachIndex;
_money = _money + ((_itemData select 0) * (_itemData select 1) * _x);
_itemsToLog set [2, (_itemsToLog select 2) + [((_itemData select 0) * (_itemData select 1) * _x)]];
} forEach (_outcome select 1);
{
_itemData = _bpCheckArray select _forEachIndex;
_money = _money + ((_itemData select 0) * (_itemData select 1) * _x);
_itemsToLog set [2, (_itemsToLog select 2) + [((_itemData select 0) * (_itemData select 1) * _x)]];
} forEach (_outcome select 2);
if ((count _outcome) > 3) then {
_itemData = _vehCheckArray select 0;
_money = _money + ((_itemData select 0) * (_itemData select 1));
_itemsToLog set [2, (_itemsToLog select 2) + [((_itemData select 0) * (_itemData select 1))]];
};
};
if (typeName _money == "SCALAR") then {
if (Z_SingleCurrency) then {
_wealth = player getVariable[Z_MoneyVariable,0];
player setVariable[Z_MoneyVariable,(_wealth + _money),true];
systemChat format[localize "STR_EPOCH_TRADE_SUCCESS_CHANGE",[_money] call BIS_fnc_numberText,CurrencyName];
} else {
_success = [_money,0,false,0,[],[],false] call Z_returnChange;
_tCost = "";
_tCost = [_money,true] call z_calcCurrency;
if (_tCost != "") then { systemChat format[localize "STR_EPOCH_TRADE_SELL_SUCCESS",_tCost]; };
};
_itemsToLog call Z_logTrade;
call player_forceSave;
if (Z_SellingFrom == 1) then {
PVDZ_veh_Save = [DZE_myVehicle,"gear"];
publicVariableServer "PVDZ_veh_Save";
};
} else {
systemChat localize "STR_EPOCH_TRADE_DEBUG";
diag_log "Money is not a number. Something went wrong.";
};