Files
DayZ-Epoch/dayz_code/medical/transfusion.sqf
vbawol 2fa0118fc6 1.0.1 RC2
+ [CHANGED] Personal safe model, texture, and icon reworked.
+ [FIXED] Fixed issue with being unable to bloodbag.
+ [FIXED] Potential fix for storage buildings disappearing.
+ [UPDATED] traders updated to have more items.
+ [FIXED] Weights updated for new items added on each mission template.
2013-05-25 14:25:48 -05:00

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// bleed.sqf
_unit = (_this select 3) select 0;
_lowBlood = _unit getVariable ["USEC_lowBlood", false];
_injured = _unit getVariable ["USEC_injured", false];
_inPain = _unit getVariable ["USEC_inPain", false];
_lastused = _unit getVariable ["LastTransfusion", time];
// if (_lastused - time < 600) exitwith {cutText [format[(localize "str_actions_medical_18"),_text] , "PLAIN DOWN"]};
call fnc_usec_medic_removeActions;
r_action = false;
if (vehicle player == player) then {
//not in a vehicle
player playActionNow "Medic";
};
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if (_finished) then {
_unit setVariable["LastTransfusion",time,true];
_unit setVariable["USEC_lowBlood",false,true];
_num_removed = ([player,"ItemBloodbag"] call BIS_fnc_invRemove);
if(_num_removed == 1) then {
//["usecTransfuse",[_unit,player]] call broadcastRpcCallAll;
usecTransfuse = [_unit,player];
publicVariable "usecTransfuse";
//dayzHumanity = [player,100];
[player,100] call player_humanityChange;
};
} else {
r_interrupt = false;
player switchMove "";
player playActionNow "stop";
};