mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Still requires the vehicle to be local, meaning you were the last person to be in the driver seat.
253 lines
8.8 KiB
Plaintext
253 lines
8.8 KiB
Plaintext
private ["_tempArray","_outcome","_vehCheckArray","_vehArray","_weaponsArray","_itemsArray","_bpArray","_bpCheckArray","_weaponsCheckArray","_itemsCheckArray","_VehKey","_wA","_mA","_money","_itemData","_success","_bag","_itemsToLog","_tcost"];
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_tempArray = Z_SellArray;
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closeDialog 2;
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_outcome = [];
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_weaponsArray = [];
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_itemsArray = [];
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_bpArray = [];
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_bpCheckArray = [];
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_vehArray = [];
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_vehCheckArray = [];
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_weaponsCheckArray = [];
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_itemsCheckArray = [];
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_itemsToLog = [[],[],[],"sell"];
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if (count Z_SellArray < 1) exitWith { systemChat localize "STR_EPOCH_TRADE_SELL_NO_ITEMS"; };
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_deleteTradedVehicle = {
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private ["_localResult2","_VehKey2"];
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_VehKey2 = (_this select 0) select 0;
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_delType = _this select 1;
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if ((count _VehKey2) > 0) then {
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if ((_VehKey2 select 0) == "0" || _delType in ["trade_any_bicycle", "trade_any_bicycle_old", "trade_any_vehicle_free"]) then {
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_localResult2 = 1;
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} else {
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{
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if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]) then {
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if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == (_VehKey2 select 0)) then {
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_localResult2 = [player,_x,1] call BIS_fnc_invRemove;
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};
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};
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} forEach (items player);
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};
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_localResult2 = 1; //comment out to require key to sell vehicles
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if (isNil "_localResult2") then {
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_localResult2 = 0;
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} else {
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PVDZ_obj_Destroy = [(_VehKey2 select 2),(_VehKey2 select 3),player];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle (_VehKey2 select 1);
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};
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} else {
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_localResult2 = 0;
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};
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_localResult2;
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};
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_sellVehicle = {
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private ["_distance","_damage","_tireDmg","_tires","_okToSell","_returnInfo","_textPartIn","_obj","_hitpoints","_objectID","_objectUID","_objectCharacterId","_notSetup","_part_in","_qty_in","_activatingPlayer","_objects","_qty","_vehicle"];
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_vehicle = _this select 0;
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_sellType = _this select 1;
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_part_in = typeOf _vehicle;
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_qty_in = 1;
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_activatingPlayer = player;
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_distance = Z_VehicleDistance;
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_returnInfo = [];
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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if (_qty >= _qty_in) then {
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_obj = (_objects select 0);
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_okToSell = true;
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_tires = 0;
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_tireDmg = 0;
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_damage = 0;
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if (!(_sellType in ["trade_any_boat", "trade_any_boat_old"])) then {
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_hitpoints = _obj call vehicle_getHitpoints;
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{
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if(["Wheel",_x,false] call fnc_inString) then {
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_damage = [_obj,_x] call object_getHit;
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_tireDmg = _tireDmg + _damage;
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_tires = _tires + 1;
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};
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} forEach _hitpoints;
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if(_tireDmg > 0 && _tires > 0) then {
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if((_tireDmg / _tires) > 0.75) then {
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_okToSell = false;
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};
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};
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};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_objectCharacterId = _obj getVariable ["CharacterID","0"];
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_notSetup = (_objectID == "0" && _objectUID == "0");
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if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
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if(_okToSell) then {
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_returnInfo = [_objectCharacterId, _obj, _objectID, _objectUID, _sellType];
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} else {
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systemChat format[localize "str_epoch_player_182",_textPartIn]; _returnInfo = [];
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};
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} else {
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systemChat localize "str_epoch_player_245"; _returnInfo = [];
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};
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};
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_returnInfo;
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};
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{
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private ["_type","_name"];
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_type = _x select 1;
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_name = _x select 0;
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switch (true) do {
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case (_type == "trade_items") :
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{
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_itemsArray set [count(_itemsArray),_name];
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_itemsCheckArray set [count(_itemsCheckArray),[_x select 2, _x select 11]];
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};
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case (_type == "trade_weapons") :
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{
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_weaponsArray set [count(_weaponsArray),_name];
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_weaponsCheckArray set [count(_weaponsCheckArray),[_x select 2, _x select 11]];
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};
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case (_type == "trade_backpacks") :
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{
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_bpArray set [count(_bpArray),_name];
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_bpCheckArray set [count(_bpCheckArray),[_x select 2, _x select 11]];
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};
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case (_type in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) :
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{
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if (local Z_vehicle) then {
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_VehKey = [Z_vehicle, _type] call _sellVehicle;
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if (count _VehKey > 0) then {
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_vehArray set [count(_vehArray),_VehKey];
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_vehCheckArray set [count(_vehCheckArray),[_x select 2, _x select 11]];
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};
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} else {
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systemChat localize "STR_EPOCH_PLAYER_245";
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};
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};
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};
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}forEach Z_SellArray;
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if(Z_SellingFrom == 0)then{
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_outcome = [unitBackpack player,_itemsArray,_weaponsArray, _vehArray] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
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};
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if(Z_SellingFrom == 1)then{
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_outcome = [Z_vehicle,_itemsArray,_weaponsArray,_bpArray, _vehArray] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
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};
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_itemsToLog set [0,(_itemsArray + _weaponsArray + _bpArray + [typeOf Z_vehicle])];
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//gear
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if(Z_SellingFrom == 2)then{
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private ["_localResult", "_vehTraded"];
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_wA = [];
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_mA = [];
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_vehTraded = false;
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_bagTraded = false;
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{
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if ((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) then {
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_localResult = [_vehArray, (_x select 1)] call _deleteTradedVehicle;
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if (_localResult == 1) then {_vehTraded = true;};
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} else {
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if (_x select 1 == "trade_backpacks") then {
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//BIS_fnc_invRemove doesn't handle backpacks
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_bag = unitBackpack player;
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removeBackpack player;
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_localResult = if (_bag != (unitBackpack player)) then {1} else {0};
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if (_localResult == 1) then {_bagTraded = true;};
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} else {
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_name = _x select 0;
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_type = _x select 1;
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if (_type == "trade_items") then {_name = configFile >> "CfgMagazines" >> _name;};
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if (_type == "trade_weapons") then {_name = configFile >> "CfgWeapons" >> _name;};
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_localResult = [player,_name,1] call BIS_fnc_invRemove; // Use config for BIS_fnc_invRemove
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if(_localResult != 1)then{
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if(_x select 1 == "trade_items")then{
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_mA set [count(_mA),0];
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}else{
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_wA set [count(_wA),0];
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};
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}else{
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if(_x select 1 == "trade_items")then{
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_mA set [count(_mA),1];
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}else{
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_wA set [count(_wA),1];
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};
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};
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};
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};
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}forEach Z_SellArray;
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_outcome set [0,_mA];
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_outcome set [1,_wA];
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_outcome set [2,[]];
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if (_vehTraded) then {
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_outcome set [3,[1]];
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};
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if (_bagTraded) then {
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_outcome set [2,[1]];
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};
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};
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{ _itemsToLog set [1, (_itemsToLog select 1) + _x] } forEach _outcome;
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_money = 0;
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if (Z_SingleCurrency) then {
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{
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_money = _money + ( (((_itemsCheckArray select _forEachIndex) select 0)) * _x) ;
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_itemsToLog set [2, (_itemsToLog select 2) + [( (((_itemsCheckArray select _forEachIndex) select 0)) * _x)]];
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}forEach (_outcome select 0);
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{
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_money = _money + ( (((_weaponsCheckArray select _forEachIndex) select 0)) * _x) ;
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_itemsToLog set [2, (_itemsToLog select 2) + [( (((_weaponsCheckArray select _forEachIndex) select 0)) * _x)]];
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}forEach (_outcome select 1);
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{
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_money = _money + ( ( ((_bpCheckArray select _forEachIndex) select 0) ) * _x) ;
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_itemsToLog set [2, (_itemsToLog select 2) + [( (((_bpCheckArray select _forEachIndex) select 0)) * _x)]];
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}forEach (_outcome select 2);
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if (count _outcome > 3) then {
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_money = _money + ((_vehCheckArray select 0) select 0);
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_itemsToLog set [2, (_itemsToLog select 2) + [((_vehCheckArray select 0) select 0)]];
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};
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} else {
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{
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_itemData = _itemsCheckArray select _forEachIndex;
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_money = _money + ( (_itemData select 0) * (_itemData select 1) * _x);
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_itemsToLog set [2, (_itemsToLog select 2) + [( (_itemData select 0) * (_itemData select 1) * _x)]];
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}forEach (_outcome select 0);
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{
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_itemData = _weaponsCheckArray select _forEachIndex;
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_money = _money + ( (_itemData select 0) * (_itemData select 1) * _x);
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_itemsToLog set [2, (_itemsToLog select 2) + [( (_itemData select 0) * (_itemData select 1) * _x)]];
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}forEach (_outcome select 1);
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{
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_itemData = _bpCheckArray select _forEachIndex;
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_money = _money + ( (_itemData select 0) * (_itemData select 1) * _x);
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_itemsToLog set [2, (_itemsToLog select 2) + [( (_itemData select 0) * (_itemData select 1) * _x)]];
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}forEach (_outcome select 2);
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if ((count _outcome) > 3) then {
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_itemData = _vehCheckArray select 0;
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_money = _money + ((_itemData select 0) * (_itemData select 1));
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_itemsToLog set [2, (_itemsToLog select 2) + [((_itemData select 0) * (_itemData select 1))]];
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};
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};
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if(typeName _money == "SCALAR") then {
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if (Z_SingleCurrency) then {
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_success = [player,_money] call SC_fnc_addCoins;
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systemChat format[localize "STR_EPOCH_TRADE_SUCCESS_CHANGE", _money , CurrencyName];
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} else {
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_success = [_money, 0] call Z_returnChange;
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_tcost = "";
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_tcost = _money call z_calcDefaultCurrencyNoImg;
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systemChat format[localize "STR_EPOCH_TRADE_SELL_SUCCESS",_tcost];
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};
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_itemsToLog call Z_logTrade;
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}else{
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systemChat localize "STR_EPOCH_TRADE_DEBUG";
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diag_log "Money is not a number. Something went wrong.";
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};
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