Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_calculateFreeSpace.sqf
ebaydayz 7bc5d7f7f5 Fix full toolbelt showing -2 tool slots in Adv. Trade
Correctly shows zero available tool slots when toolbelt, binocular and
NVG slots are full now.
2016-05-05 16:50:09 -04:00

107 lines
3.7 KiB
Plaintext

private["_selection","_returnArray","_allowedMags","_allowedWeapons","_allowedBackpacks","_allowedTools","_allowedPrimary","_allowedSidearm","_formattedText","_pic"
,"_backpack","_vehicleWeapons","_vehicleMagazines","_vehicleBackpacks","_tempWeaponsArray","_tempBackpackArray","_tempMagazinesArray","_actualMags"];
#include "defines.sqf";
_selection = _this select 0;
_returnArray = [0,0,0];
if(_selection == 2) then{ //gear
_actualMags = {!(_x in MeleeMagazines)} count (magazines player);
_allowedMags = 20 - _actualMags;
// 12 toolbelt + 1 Binoculars + 1 NVG + 1 Pistol + 1 Primary (onBack isn't counted in weapons player)
_allowedWeapons = 16 - count(weapons player);
_pic = getText (configFile >> 'CfgVehicles' >> (typeOf player) >> 'picture');
_formattedText = format [
"<img image='%1' size='3' align='center'/>"
, _pic
];
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
_backpack = unitBackpack player;
_allowedBackpacks = if (isNull _backpack) then {1} else {0};
_returnArray = [_allowedMags, _allowedWeapons, _allowedBackpacks];
};
if(_selection == 1) then{ //vehicle
_allowedMags = 0;
_allowedWeapons = 0;
_allowedBackpacks = 0;
_vehicleMagazines = 0;
_vehicleWeapons = 0;
_vehicleBackpacks = 0;
if (!isNull Z_vehicle) then {
_pic = getText (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'picture');
_formattedText = format [
"<img image='%1' size='3' align='center'/>"
, _pic
];
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
_tempMagazinesArray = getMagazineCargo Z_vehicle;
{
_vehicleMagazines = _vehicleMagazines + _x;
}count ( _tempMagazinesArray select 1);
_tempWeaponsArray = getWeaponCargo Z_vehicle;
{
_vehicleWeapons = _vehicleWeapons + _x;
}count ( _tempWeaponsArray select 1);
_tempBackpackArray = getBackpackCargo Z_vehicle;
{
_vehicleBackpacks = _vehicleBackpacks + _x;
}count ( _tempBackpackArray select 1);
_allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxWeapons');
_allowedMags = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxMagazines');
_allowedBackpacks = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportmaxbackpacks');
};
_returnArray = [_allowedMags - _vehicleMagazines, _allowedWeapons - _vehicleWeapons, _allowedBackpacks - _vehicleBackpacks];
};
if(_selection == 0) then{ //backpack
_allowedWeapons = 0;
_allowedMags = 0;
_allowedBackpacks = 0;
_vehicleMagazines = 0;
_vehicleWeapons = 0;
_backpack = unitBackpack player;
if (!isNil "_backpack") then {
_pic = getText (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'picture');
_formattedText = format [
"<img image='%1' size='3' align='center'/>"
, _pic
];
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
_tempMagazinesArray = getMagazineCargo Z_vehicle;
{
_vehicleMagazines = _vehicleMagazines + _x;
}count ( _tempMagazinesArray select 1);
_tempWeaponsArray = getWeaponCargo Z_vehicle;
{
_vehicleWeapons = _vehicleWeapons + _x;
}count ( _tempWeaponsArray select 1);
_allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxWeapons');
_allowedMags = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxMagazines');
_allowedBackpacks = 0;
};
_returnArray = [_allowedMags - _vehicleMagazines ,_allowedWeapons - _vehicleWeapons, _allowedBackpacks];
};
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SLOTSDISPLAY) ctrlSetText format["%1/%2/%3",_returnArray select 1,_returnArray select 0,_returnArray select 2];