Files
DayZ-Epoch/dayz_code/system/animal_agent.fsm
Aaron Clark 76e9a0582e 0.1
2012-11-04 20:28:50 -06:00

169 lines
6.1 KiB
Plaintext

/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Animal Agent">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-150.000000,75.000000,-50.000000,125.000000,0.000000,"init"};
item1[] = {"",7,210,-104.000000,321.000000,-96.000000,329.000000,0.000000,""};
item2[] = {"End",1,250,100.000000,75.000000,200.000000,125.000000,0.000000,"End"};
item3[] = {"",7,210,-104.000000,396.000000,-96.000000,404.000000,0.000000,""};
item4[] = {"Not_Alive",4,218,-25.000000,300.000000,75.000000,350.000000,5.000000,"Not" \n "Alive"};
item5[] = {"Nobody_Near",4,218,-25.000000,375.000000,75.000000,425.000000,4.000000,"Nobody" \n "Near"};
item6[] = {"Loiter",2,4346,-150.000000,225.000000,-50.000000,275.000000,0.000000,"Loiter"};
item7[] = {"In_Position",4,218,-25.000000,225.000000,75.000000,275.000000,1.000000,"In Position"};
item8[] = {"preloaded",4,218,-150.000000,150.000000,-50.000000,200.000000,0.000000,"preloaded"};
item9[] = {"",7,210,146.000000,321.000000,154.000000,329.000000,0.000000,""};
item10[] = {"",7,210,146.000000,396.000000,154.000000,404.000000,0.000000,""};
item11[] = {"Cleanup",2,250,100.000000,225.000000,200.000000,275.000000,0.000000,"Cleanup"};
item12[] = {"time_up",4,218,100.000000,150.000000,200.000000,200.000000,0.000000,"time" \n "up"};
item13[] = {"player_check",4,218,-250.000000,175.000000,-150.000000,225.000000,0.000000,"player" \n "check"};
link0[] = {0,8};
link1[] = {1,3};
link2[] = {1,4};
link3[] = {3,5};
link4[] = {4,9};
link5[] = {5,10};
link6[] = {6,1};
link7[] = {6,7};
link8[] = {6,13};
link9[] = {7,6};
link10[] = {8,6};
link11[] = {9,11};
link12[] = {10,9};
link13[] = {11,12};
link14[] = {12,2};
link15[] = {13,6};
globals[] = {25.000000,1,0,0,0,640,480,1,84,6316128,1,-297.044281,256.119873,569.827881,-79.569984,776,911,1};
window[] = {2,-1,-1,-32000,-32000,1026,25,1233,25,3,794};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "DayZ Animal Agent";
class States
{
/*%FSM<STATE "init">*/
class init
{
name = "init";
init = /*%FSM<STATEINIT""">*/"_position = _this select 0;" \n
"_agent = _this select 1;" \n
"" \n
"_pos = _position;" \n
"_isSomeone = true;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "preloaded">*/
class preloaded
{
priority = 0.000000;
to="Loiter";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"dayz_clientPreload"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "End">*/
class End
{
name = "End";
init = /*%FSM<STATEINIT""">*/"if (!_isSomeone) then {" \n
" deleteVehicle _agent;" \n
"} else {" \n
" dayz_bodyMonitor set [count dayz_bodyMonitor,_agent];" \n
"};" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Loiter">*/
class Loiter
{
name = "Loiter";
init = /*%FSM<STATEINIT""">*/"_isAlive = alive _agent;" \n
"" \n
"//_agent forceSpeed 2;" \n
"_entityTime = time;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Not_Alive">*/
class Not_Alive
{
priority = 5.000000;
to="Cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!_isAlive"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Nobody_Near">*/
class Nobody_Near
{
priority = 4.000000;
to="Cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!_isSomeone"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "In_Position">*/
class In_Position
{
priority = 1.000000;
to="Loiter";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_agent distance _pos < 3"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_pos = [_position,10,90,4,0,5,0] call BIS_fnc_findSafePos;" \n
"_agent moveTo _pos;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "player_check">*/
class player_check
{
priority = 0.000000;
to="Loiter";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _entityTime) > 30"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_entityTime = time;" \n
"" \n
"_list = (getposATL _agent) nearEntities [[""CAManBase"",""AllVehicles""],300];" \n
"_isSomeone = ({isPlayer _x} count _list) > 0;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Cleanup">*/
class Cleanup
{
name = "Cleanup";
init = /*%FSM<STATEINIT""">*/"_timeA = time;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "time_up">*/
class time_up
{
priority = 0.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _timeA) > 120"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="init";
finalStates[] =
{
"End",
};
};
/*%FSM</COMPILE>*/