Files
DayZ-Epoch/dayz_code/compile/player_switchModel.sqf
2012-11-10 08:02:49 -06:00

193 lines
5.2 KiB
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private["_class","_position","_dir","_group","_oldUnit","_newUnit","_currentWpn","_muzzles","_currentAnim","_currentCamera"];
_class = _this;
_position = getPosATL player;
_dir = getDir player;
_currentAnim = animationState player;
//_currentCamera = cameraView;
//Get PlayerID
private ["_playerUID"];
_playerUID = "";
if (count playableUnits == 0 and isServer) then {
//In Single Player
isSinglePlayer = true;
player sidechat "Single player Mode detected!";
//_id = [42,"SinglePlayer"] spawn server_onPlayerConnect;
_playerUID = "42";
} else {
_playerUID = getPlayerUID player;
};
//BackUp Weapons and Mags
private ["_weapons","_magazines","_primweapon","_secweapon"];
_weapons = weapons player;
_magazines = call player_countmagazines; //magazines player;
if ( (_playerUID == dayz_playerUID) && (count _magazines == 0) && (count (magazines player) > 0 )) exitWith {cutText ["can't count magazines!", "PLAIN DOWN"]};
// if ( count _magazines == 0 ) exitWith {cutText ["can't count magazines!", "PLAIN DOWN"]};
_primweapon = primaryWeapon player;
_secweapon = secondaryWeapon player;
//Checks
if(!(_primweapon in _weapons) && _primweapon != "") then {
_weapons = _weapons + [_primweapon];
};
if(!(_secweapon in _weapons) && _secweapon != "") then {
_weapons = _weapons + [_secweapon];
};
// if(count _magazines == 0) then {
// _magazines = magazines player;
// };
//BackUp Backpack
private ["_newBackpackType","_backpackWpn","_backpackMag"];
dayz_myBackpack = unitBackpack player;
_newBackpackType = (typeOf dayz_myBackpack);
if(_newBackpackType != "") then {
_backpackWpn = getWeaponCargo unitBackpack player;
_backpackMag = getMagazineCargo unitBackpack player;
};
//Get Muzzle
_currentWpn = currentWeapon player;
_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
if (count _muzzles > 1) then {
_currentWpn = currentMuzzle player;
};
//Debug Message
diag_log "Attempting to switch model";
diag_log str(_weapons);
diag_log str(_magazines);
diag_log (str(_backpackWpn));
diag_log (str(_backpackMag));
//Secure Player for Transformation
player setPosATL dayz_spawnPos;
//BackUp Player Object
_oldUnit = player;
/***********************************/
//DONT USE player AFTER THIS POINT
/***********************************/
//Create New Character
//[player] joinSilent grpNull;
_group = createGroup west;
_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"];
_newUnit setPosATL _position;
_newUnit setDir _dir;
//Clear New Character
{_newUnit removeMagazine _x;} forEach magazines _newUnit;
removeAllWeapons _newUnit;
//Equip New Charactar
{
if (typeName _x == "ARRAY") then {_newUnit addMagazine [_x select 0,_x select 1] } else { _newUnit addMagazine _x };
//sleep 0.05;
} forEach _magazines;
{
_newUnit addWeapon _x;
//sleep 0.05;
} forEach _weapons;
//Check and Compare it
if(str(_weapons) != str(weapons _newUnit)) then {
//Get Differecnce
{
_weapons = _weapons - [_x];
} forEach (weapons _newUnit);
//Add the Missing
{
_newUnit addWeapon _x;
//sleep 0.2;
} forEach _weapons;
};
if(_primweapon != (primaryWeapon _newUnit)) then {
_newUnit addWeapon _primweapon;
};
if(_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then {
_newUnit addWeapon _secweapon;
};
//Add and Fill BackPack
if (!isNil "_newBackpackType") then {
if (_newBackpackType != "") then {
_newUnit addBackpack _newBackpackType;
_oldBackpack = dayz_myBackpack;
dayz_myBackpack = unitBackpack _newUnit;
//Fill backpack contents
//Weapons
_backpackWpnTypes = [];
_backpackWpnQtys = [];
if (count _backpackWpn > 0) then {
_backpackWpnTypes = _backpackWpn select 0;
_backpackWpnQtys = _backpackWpn select 1;
};
_countr = 0;
{
dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
_countr = _countr + 1;
} forEach _backpackWpnTypes;
//magazines
_backpackmagTypes = [];
_backpackmagQtys = [];
if (count _backpackmag > 0) then {
_backpackmagTypes = _backpackMag select 0;
_backpackmagQtys = _backpackMag select 1;
};
_countr = 0;
{
dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];
_countr = _countr + 1;
} forEach _backpackmagTypes;
};
};
//Debug Message
diag_log "Swichtable Unit Created. Equipment:";
diag_log str(weapons _newUnit);
diag_log str(magazines _newUnit);
diag_log str(getWeaponCargo unitBackpack _newUnit);
diag_log str(getMagazineCargo unitBackpack _newUnit);
//Make New Unit Playable
addSwitchableUnit _newUnit;
setPlayable _newUnit;
selectPlayer _newUnit;
//Clear and delete old Unit
removeAllWeapons _oldUnit;
{_oldUnit removeMagazine _x;} forEach magazines _oldUnit;
deleteVehicle _oldUnit;
//Move player inside
// player switchCamera = _currentCamera;
if(_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
[objNull, player, rSwitchMove,_currentAnim] call RE;
//dayz_originalPlayer attachTo [_newUnit];
player disableConversation true;
player setVariable ["bodyName",dayz_playerName,true];
_playerUID=getPlayerUID player;
_playerObjName = format["player%1",_playerUID];
call compile format["player%1 = player;",_playerUID];
publicVariable _playerObjName;