Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/LootContainer/AmmoCrates.hpp
A Man d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00

130 lines
2.6 KiB
C++

class DZ_AmmoBoxRU : ReammoBox
{
scope = 2;
model = "ca\weapons\ammoboxes\proxy_ruweaponboxlow.p3d";
displayName = $STR_DAYZ_OBJ_3;
vehicleClass = "DayZ Epoch Crates";
};
class DZ_ExplosiveBoxRU : ReammoBox
{
scope = 2;
model = "ca\weapons\ammoboxes\proxy_ruexplosives.p3d";
displayName = $STR_DAYZ_OBJ_3;
vehicleClass = "DayZ Epoch Crates";
};
class DZ_AmmoBoxUS : ReammoBox
{
scope = 2;
model = "ca\weapons\ammoboxes\proxy_usbasicammoboxsmall.p3d";
displayName = $STR_DAYZ_OBJ_3;
vehicleClass = "DayZ Epoch Crates";
};
class DZ_ExplosivesBoxUS : ReammoBox
{
scope = 2;
model = "ca\weapons\ammoboxes\proxy_usbasicexplosives.p3d";
displayName = $STR_DAYZ_OBJ_3;
vehicleClass = "DayZ Epoch Crates";
};
class DZ_CardboardBox : ReammoBox
{
scope = 2;
model = "dayz_equip\models\cardboard_box.p3d";
displayName = $STR_DAYZ_OBJ_4;
vehicleClass = "DayZ Epoch Crates";
};
class DZ_MedBox : ReammoBox
{
scope = 2;
model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
displayName = $STR_DAYZ_OBJ_2;
vehicleClass = "DayZ Epoch Crates";
};
class DZ_AmmoBoxSmallUS : ReammoBox
{
scope = 2;
model = "\ca\weapons\AmmoBoxes\USBasicAmmo.p3d";
displayName = $STR_DAYZ_OBJ_3;
transportMaxMagazines = 10000;
transportMaxWeapons = 10000;
transportMaxBackpacks = 100;
vehicleClass = "DayZ Epoch Crates";
};
class DZ_AmmoBoxFlatUS : DZ_AmmoBoxSmallUS
{
model = "\ca\weapons\AmmoBoxes\USLaunchers.p3d";
};
class DZ_AmmoBoxMedium1US : DZ_AmmoBoxSmallUS
{
model = "\ca\weapons\AmmoBoxes\USBasicWeapons.p3d";
};
class DZ_AmmoBoxMedium2US : DZ_AmmoBoxSmallUS
{
model = "\ca\weapons\AmmoBoxes\USSpecialWeapons.p3d";
};
class DZ_AmmoBoxBigUS : DZ_AmmoBoxSmallUS
{
model = "\ca\weapons\AmmoBoxes\USVehicleAmmo.p3d";
};
class DZ_AmmoBoxSmallRU : DZ_AmmoBoxSmallUS
{
model = "\ca\weapons\AmmoBoxes\RUBasicAmmo.p3d";
};
class DZ_AmmoBoxLong1RU : DZ_AmmoBoxSmallUS
{
model = "\ca\weapons\AmmoBoxes\RULaunchers.p3d";
};
class DZ_AmmoBoxLong2RU : DZ_AmmoBoxSmallUS
{
model = "\ca\weapons\AmmoBoxes\RUSpecialWeapons.p3d";
};
class DZ_AmmoBoxFlatRU : DZ_AmmoBoxSmallUS
{
model = "\ca\weapons\AmmoBoxes\RUOrdnance.p3d";
};
class DZ_AmmoBoxBigRU : DZ_AmmoBoxSmallUS
{
model = "\ca\weapons\AmmoBoxes\RUVehicleAmmo.p3d";
};
class DZ_AmmoBoxSmallUN : DZ_AmmoBoxSmallUS
{
model = "\ca\weapons\AmmoBoxes\LocalBasicAmmo.p3d";
};
class DZ_AmmoBoxFlatUN : DZ_AmmoBoxSmallUS
{
model = "\ca\weapons\AmmoBoxes\LocalBasicWeapons.p3d";
};
class DZ_AmmoBoxSmallGUE : DZ_AmmoBoxSmallUS
{
model = "\ca\weapons\AmmoBoxes\GuerillaCache.p3d";
};
class DZ_AmmoBoxLongGUE : DZ_AmmoBoxSmallUS
{
model = "\ca\weapons\AmmoBoxes\SpecialWeapons.p3d";
};