Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/V3S_Civ.hpp
A Man 02c910078a Add 2 new cargo truck version
This adds 2 new versions of cargo trucks. A truck for items and a truck for weapons. Also setting the supplyRadius for every refuel, reammo and repair truck to 0. Just to be sure.
2019-12-10 22:29:27 +01:00

90 lines
2.3 KiB
C++

class V3S_Civ : V3S_Base
{
displayname = $STR_VEH_NAME_V3S_CAMO_OPEN;
crew = "";
faction = "CIV";
rarityurban = 0.3;
scope = public;
side = 3;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Library
{
libtextdesc = $STR_EP1_LIB_V3S;
};
};
class V3S_Base_EP1;
class V3S_Open_TK_CIV_EP1: V3S_Base_EP1 {
displayname = $STR_VEH_NAME_V3S_CIVIL_OPEN;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
};
class V3S_Open_TK_EP1: V3S_Base_EP1 {
displayname = $STR_VEH_NAME_V3S_CAMO_OPEN;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
};
class V3S_TK_EP1_DZE: V3S_Base_EP1 {
scope = public;
displayname = $STR_VEH_NAME_V3S;
side = 0;
faction = "BIS_TK";
crew = "";
typicalCargo[] = {};
model = "\ca\wheeled_E\V3S\V3S_transport";
driverAction = "V3S_Driver_EP1";
class TransportMagazines {};
class TransportWeapons {};
};
class V3S_RA_TK_GUE_EP1_DZE: V3S_Base_EP1 {
scope = public;
side = 2;
faction = "BIS_TK_GUE";
crew = "";
//armor = 40;
typicalCargo[] = {};
vehicleClass = "Support";
displayname = $STR_VEH_NAME_V3S_REAMMO;
model = "\ca\wheeled_E\V3S\V3S_Repair";
Icon = "\CA\wheeled_e\data\UI\Icon_V3S_repair_CA.paa";
Picture = "\CA\wheeled_e\data\UI\Picture_V3S_repair_CA.paa";
MapSize = 7;
driverAction = "V3S_Driver_EP1";
transportSoldier = 2;
class TransportMagazines {};
class TransportWeapons {};
type = 0;
threat[] = {0,0,0};
hiddenSelections[] = {"Camo1","Camo2","Camo3","Camo4"};
hiddenSelectionsTextures[] = {"ca\wheeled_E\V3S\Data\v3s_kabpar_EGUE_co","ca\wheeled_E\V3S\Data\v3s_intkor_EGUE_co","ca\wheeled_E\V3S\Data\v3s_koloint02_EGUE_co","ca\wheeled_E\V3S\Data\v3s_repair_EGUE_co"};
//transportMaxMagazines = 200;
//transportMaxWeapons = 50;
//transportMaxBackpacks = 8;
//terrainCoef = 2.5;
transportAmmo = 0;
supplyRadius = 0;
};
class V3S_Refuel_TK_GUE_EP1;
class V3S_Refuel_TK_GUE_EP1_DZ: V3S_Refuel_TK_GUE_EP1 {
displayname = $STR_VEH_NAME_V3S_FUEL;
scope = public;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
transportMaxWeapons = 50;
transportMaxMagazines = 200;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
supplyRadius = 0;
transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
fuelCapacity = 10000;
};