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https://github.com/EpochModTeam/DayZ-Epoch.git
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This adds 2 new versions of cargo trucks. A truck for items and a truck for weapons. Also setting the supplyRadius for every refuel, reammo and repair truck to 0. Just to be sure.
90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
class V3S_Civ : V3S_Base
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{
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displayname = $STR_VEH_NAME_V3S_CAMO_OPEN;
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crew = "";
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faction = "CIV";
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rarityurban = 0.3;
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scope = public;
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side = 3;
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class Library
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{
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libtextdesc = $STR_EP1_LIB_V3S;
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};
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};
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class V3S_Base_EP1;
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class V3S_Open_TK_CIV_EP1: V3S_Base_EP1 {
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displayname = $STR_VEH_NAME_V3S_CIVIL_OPEN;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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};
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class V3S_Open_TK_EP1: V3S_Base_EP1 {
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displayname = $STR_VEH_NAME_V3S_CAMO_OPEN;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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};
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class V3S_TK_EP1_DZE: V3S_Base_EP1 {
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scope = public;
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displayname = $STR_VEH_NAME_V3S;
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side = 0;
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faction = "BIS_TK";
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crew = "";
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typicalCargo[] = {};
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model = "\ca\wheeled_E\V3S\V3S_transport";
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driverAction = "V3S_Driver_EP1";
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class TransportMagazines {};
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class TransportWeapons {};
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};
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class V3S_RA_TK_GUE_EP1_DZE: V3S_Base_EP1 {
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scope = public;
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side = 2;
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faction = "BIS_TK_GUE";
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crew = "";
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//armor = 40;
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typicalCargo[] = {};
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vehicleClass = "Support";
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displayname = $STR_VEH_NAME_V3S_REAMMO;
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model = "\ca\wheeled_E\V3S\V3S_Repair";
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Icon = "\CA\wheeled_e\data\UI\Icon_V3S_repair_CA.paa";
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Picture = "\CA\wheeled_e\data\UI\Picture_V3S_repair_CA.paa";
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MapSize = 7;
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driverAction = "V3S_Driver_EP1";
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transportSoldier = 2;
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class TransportMagazines {};
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class TransportWeapons {};
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type = 0;
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threat[] = {0,0,0};
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hiddenSelections[] = {"Camo1","Camo2","Camo3","Camo4"};
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hiddenSelectionsTextures[] = {"ca\wheeled_E\V3S\Data\v3s_kabpar_EGUE_co","ca\wheeled_E\V3S\Data\v3s_intkor_EGUE_co","ca\wheeled_E\V3S\Data\v3s_koloint02_EGUE_co","ca\wheeled_E\V3S\Data\v3s_repair_EGUE_co"};
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//transportMaxMagazines = 200;
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//transportMaxWeapons = 50;
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//transportMaxBackpacks = 8;
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//terrainCoef = 2.5;
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transportAmmo = 0;
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supplyRadius = 0;
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};
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class V3S_Refuel_TK_GUE_EP1;
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class V3S_Refuel_TK_GUE_EP1_DZ: V3S_Refuel_TK_GUE_EP1 {
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displayname = $STR_VEH_NAME_V3S_FUEL;
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scope = public;
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side = 2;
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crew = "";
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typicalCargo[] = {};
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hiddenSelections[] = {};
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transportMaxWeapons = 50;
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transportMaxMagazines = 200;
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transportmaxbackpacks = 8;
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class TransportMagazines{};
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class TransportWeapons{};
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supplyRadius = 0;
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transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
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fuelCapacity = 10000;
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};
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