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[ADDED] +5 humanity for killing zombie, -10 for gutting, +20 for exchanging zombie parts for biomeat.
19 lines
594 B
Plaintext
19 lines
594 B
Plaintext
//[unit, selectionName, damage, source, projectile]
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//will only run when local to the created object
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//record any key hits to the required selection
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private["_zed","_killer","_kills","_array","_type"];
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_array = _this select 0;
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_zed = _array select 0;
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_killer = _array select 1;
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_type = _this select 1;
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if (local _zed) then {
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_kills = _killer getVariable[_type,0];
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_killer setVariable[_type,(_kills + 1),true];
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//increase players humanity when zed killed
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_humanity = player getVariable["humanity",0];
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_humanity = _humanity + 5;
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player setVariable["humanity",_humanity,true];
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}; |