Files
DayZ-Epoch/dayz_code/actions/vault_pitch.sqf
2012-11-24 08:42:41 -06:00

71 lines
2.1 KiB
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private["_position","_tent","_location","_isOk","_backpack","_tentType","_trg","_key"];
//check if can pitch here
call gear_ui_init;
_playerPos = getPosATL player;
_item = _this;
_hastentitem = _this in magazines player;
_location = player modeltoworld [0,2.5,0];
_location set [2,0];
_building = nearestObject [(vehicle player), "HouseBase"];
_isOk = [(vehicle player),_building] call fnc_isInsideBuilding;
//_isOk = true;
//diag_log ("Pitch Tent: " + str(_isok) );
_config = configFile >> "CfgMagazines" >> _item;
_text = getText (_config >> "displayName");
if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]};
//blocked
if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
//Block Tents in pounds
_objectsPond = nearestObjects [_playerPos, [], 10];
{
_isPond = ["pond",str(_x),false] call fnc_inString;
if (_isPond) then {
_pondPos = (_x worldToModel _playerPos) select 2;
if (_pondPos < 0) then {
_isOk = true;
};
};
} forEach _objectsPond;
//diag_log ("Pitch Tent: " + str(_isok) );
if (!_isOk) then {
//remove tentbag
player removeMagazine _item;
_dir = round(direction player);
//wait a bit
player playActionNow "Medic";
sleep 1;
[player,"tentunpack",0,false] call dayz_zombieSpeak;
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
sleep 5;
//place tent (local)
_tent = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"];
_tent setdir _dir;
_tent setpos _location;
player reveal _tent;
_location = getPosATL _tent;
_tent setVariable ["characterID",dayz_characterID,true];
//player setVariable ["tentUpdate",["Land_A_tent",_dir,_location,[dayz_tentWeapons,dayz_tentMagazines,dayz_tentBackpacks]],true];
dayzPublishObj = [dayz_characterID,_tent,[_dir,_location],"VaultStorageLocked"];
publicVariable "dayzPublishObj";
if (isServer) then {
dayzPublishObj call server_publishObj;
};
cutText ["You have setup your vault", "PLAIN DOWN"];
} else {
cutText ["You cannot place a Vault here. The area must be flat, and free of other objects", "PLAIN DOWN"];
};