mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
75 lines
2.0 KiB
Plaintext
75 lines
2.0 KiB
Plaintext
private["_vehicle","_part","_hitpoint","_type","_selection","_array"];
|
|
_id = _this select 2;
|
|
_array = _this select 3;
|
|
_vehicle = _array select 0;
|
|
_part = _array select 1;
|
|
_hitpoint = _array select 2;
|
|
_type = typeOf _vehicle;
|
|
|
|
//
|
|
_hasToolbox = "ItemToolbox" in items player;
|
|
_section = _part in magazines player;
|
|
|
|
// moving this here because we need to know which part needed if we don't have it
|
|
_nameType = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
|
|
_namePart = getText(configFile >> "cfgMagazines" >> _part >> "displayName");
|
|
|
|
if (_section and _hasToolbox) then {
|
|
|
|
_damage = [_vehicle,_hitpoint] call object_getHit;
|
|
_vehicle removeAction _id;
|
|
|
|
//dont waste loot on undamaged parts
|
|
if (_damage > 0) then {
|
|
|
|
player removeMagazine _part;
|
|
|
|
//Fix the part
|
|
_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
|
|
dayzSetFix = [_vehicle,_selection,0];
|
|
publicVariable "dayzSetFix";
|
|
if (local _vehicle) then {
|
|
dayzSetFix call object_setFixServer;
|
|
};
|
|
|
|
player playActionNow "Medic";
|
|
sleep 1;
|
|
|
|
[player,"repair",0,false] call dayz_zombieSpeak;
|
|
null = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
|
sleep 5;
|
|
_vehicle setvelocity [0,0,1];
|
|
|
|
//Success!
|
|
cutText [format["You have successfully attached %1 to the %2",_namePart,_nameType], "PLAIN DOWN"];
|
|
};
|
|
|
|
} else {
|
|
cutText [format["You need %1 to repair this",_namePart], "PLAIN DOWN"];
|
|
};
|
|
|
|
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
|
|
dayz_myCursorTarget = objNull;
|
|
|
|
//check if repaired fully
|
|
_hitpoints = _vehicle call vehicle_getHitpoints;
|
|
_allFixed = true;
|
|
{
|
|
_damage = [_vehicle,_x] call object_getHit;
|
|
if (_damage > 0) exitWith {
|
|
_allFixed = false;
|
|
};
|
|
} forEach _hitpoints;
|
|
|
|
//update if repaired
|
|
if (_allFixed) then {
|
|
_vehicle setDamage 0;
|
|
dayzUpdateVehicle = [_vehicle,"repair"];
|
|
if (isServer) then {
|
|
if (allowConnection) then {
|
|
dayzUpdateVehicle call server_updateObject;
|
|
};
|
|
} else {
|
|
publicVariable "dayzUpdateVehicle";
|
|
};
|
|
}; |