Files
DayZ-Epoch/dayz_code/actions/player_setTrap.sqf
Aaron Clark 76e9a0582e 0.1
2012-11-04 20:28:50 -06:00

28 lines
976 B
Plaintext

private["_item"];
_item = _this;
_config = configFile >> "CfgWeapons" >> _item;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
call gear_ui_init;
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
_consume = ([] + getArray (_config >> "magazines")) select 0;
_hastrapitem = _this in magazines player;
if (!_hastrapitem) exitWith {cutText [format[(localize "str_player_31"),_text,"place"] , "PLAIN DOWN"]};
player removeMagazine _item;
_location = getPosATL player;
player playActionNow "PutDown";
sleep 1;
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
_object setDir _dir;
player reveal _object;
cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];