/* USAGE: [_object, _type] spawn server_updateObject; */ private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"]; _object = _this select 0; if (isNull _object) exitWith { diag_log format ["Skipping Null Object: %1", _object]; }; _type = _this select 1; _parachuteWest = (typeOf _object) in ["ParachuteWest","ParachuteC"]; _isbuildable = (typeOf _object) in dayz_allowedObjects; _isNotOk = false; _firstTime = false; _objectID = _object getVariable ["ObjectID","0"]; _uid = _object getVariable ["ObjectUID","0"]; if (typeName _objectID != "STRING" || typeName _uid != "STRING") then { diag_log format ["Non-string Object: ID %1 UID %2", _objectID, _uid]; _objectID = "0"; _uid = "0"; }; if (!_parachuteWest && !locked _object) then { if (_objectID == "0" && _uid == "0") then { _object_position = getPosATL _object; _isNotOk = true; }; }; if (_isNotOk && _isbuildable) exitWith {}; if (_isNotOk) exitWith { deleteVehicle _object; diag_log format ["Deleting object %1 with invalid ID at pos [%2,%3,%4]", typeOf _object, _object_position select 0, _object_position select 1, _object_position select 2]; }; _lastUpdate = _object getVariable ["lastUpdate", time]; _needUpdate = _object in needUpdate_objects; _object_position = { private ["_position","_worldspace","_fuel","_key"]; _position = getPosATL _object; _worldspace = [ round (getDir _object), _position ]; _fuel = if (_object isKindOf "AllVehicles") then { fuel _object } else { 0 }; _key = format ["CHILD:305:%1:%2:%3:", _objectID, _worldspace, _fuel]; _key call server_hiveWrite; }; _object_inventory = { private["_inventory","_previous","_key"]; _inventory = [ getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object ]; _previous = str (_object getVariable ["lastInventory", []]); if (str _inventory != _previous) then { _object setVariable ["lastInventory", _inventory]; _key = if (_objectID == "0") then { format ["CHILD:309:%1:", _uid] + str _inventory + ":" } else { format ["CHILD:303:%1:", _objectID] + str _inventory + ":" }; _key call server_hiveWrite; }; }; _object_damage = { private ["_hitpoints","_array","_hit","_selection","_key","_damage"]; _hitpoints = _object call vehicle_getHitpoints; _damage = damage _object; _array = []; { _hit = [_object, _x] call object_getHit; _selection = getText (configFile >> "CfgVehicles" >> typeOf _object >> "HitPoints" >> _x >> "name"); if (_hit > 0) then { _array set [count _array, [_selection,_hit]]; }; _object setHit [_selection, _hit]; } count _hitpoints; _key = "CHILD:306:" + _objectID + ":" + str _array + ":" + str _damage + ":"; _key call server_hiveWrite; _object setVariable ["needUpdate", false, true]; }; _object_killed = { private ["_hitpoints","_array","_hit","_PUID","_selection","_key","_damage"]; _hitpoints = _object call vehicle_getHitpoints; _damage = 1; _array = []; { _hit = [_object, _x] call object_getHit; _selection = getText (configFile >> "CfgVehicles" >> typeOf _object >> "HitPoints" >> _x >> "name"); if (_hit > 0) then { _array set [count _array, [_selection, _hit]]; }; _object setHit [_selection, 1]; } count _hitpoints; _key = "CHILD:306:" + _objectID + ":" + str _array + ":" + str _damage + ":"; _key call server_hiveWrite; _object setVariable ["needUpdate", false, true]; if (count _this > 2) then { _killer = _this select 2; _charID = _object getVariable ["CharacterID", "0"]; _objID = _object getVariable ["ObjectID", "0"]; _objUID = _object getVariable ["ObjectUID", "0"]; _worldSpace = getPosATL _object; _PUID = [_killer] call FNC_GetPlayerUID; if (_PUID != "") then { _name = if (alive _killer) then { name _killer } else { format["OBJECT %1", _killer] }; diag_log format ["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, typeOf _object, _charID, _objID, _objUID, _worldSpace, _name, _PUID]; } else { diag_log format ["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, typeOf _object, _charID, _objID, _objUID, _worldSpace]; }; }; }; _object_repair = { private ["_hitpoints","_array","_hit","_selection","_key","_damage"]; _hitpoints = _object call vehicle_getHitpoints; _damage = damage _object; _array = []; { _hit = [_object,_x] call object_getHit; _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name"); if (_hit > 0) then { _array set [count _array, [_selection, _hit]]; }; _object setHit [_selection, _hit]; } count _hitpoints; _key = "CHILD:306:" + _objectID + ":" + str _array + ":" + str _damage + ":"; _key call server_hiveWrite; _object setVariable ["needUpdate", false, true]; }; _object setVariable ["lastUpdate", time, true]; if (_type == "all") exitWith { call _object_position; call _object_inventory; call _object_damage; }; if (_type == "position") exitWith { if !(_object in needUpdate_objects) then { needUpdate_objects set [count needUpdate_objects, _object]; }; }; if (_type == "gear") exitWith { call _object_inventory; }; if (_type == "damage") exitWith { if (time - _lastUpdate > 5) then { call _object_damage; } else { if !(_object in needUpdate_objects) then { needUpdate_objects set [count needUpdate_objects, _object]; }; }; }; if (_type == "killed") exitWith { call _object_killed; }; if (_type == "repair") exitWith { call _object_damage; };