sched_buildingBubble = { private "_dis"; { _dis = _x distance player; if ((player distance _x) > 400) then { if (_x in dayz_buildingBubbleMonitor) then { dayz_buildingBubbleMonitor = dayz_buildingBubbleMonitor - [_x]; }; //Clear Loot vars if (!(isNil {player getVariable "looted"})) then { _x setVariable ["looted",nil]; //SpawnCheck }; if (!(isNil {player getVariable "zombieSpawn"})) then { _x setVariable ["zombieSpawn",nil]; //SpawnCheck }; }; } count dayz_buildingBubbleMonitor; objNull };