class MeleeHatchet : MeleeWeapon { scope = public; model = "\dayz_weapons\models\Hatchet_weaponized"; picture = "\dayz_equip\textures\equip_hatchet_CA.paa"; displayName = $STR_EQUIP_NAME_HATCHET; descriptionShort = $STR_EQUIP_DESC_HATCHET; magazines[] = {"Hatchet_Swing"}; droppeditem = "ItemHatchet"; class ItemActions { class Use { text = $STR_ACTIONS_CHOPWOOD; script = "spawn player_chopWood"; }; class Toolbelt { text = $STR_ACTIONS_2TB; script = "spawn player_addToolbelt"; use[] = {"MeleeHatchet"}; output[] = {"ItemHatchet"}; }; class Drop { text = $STR_ACTIONS_DROP; script = "spawn player_dropWeapon; r_action_count = r_action_count + 1;"; use[] = {"Hatchet_Swing"}; }; }; class Library { libTextDesc = $STR_EQUIP_DESC_HATCHET; }; }; class MeleeHatchet_DZE: MeleeWeapon { scope=2; model="\dayz_weapons\models\Hatchet_weaponized"; picture="\dayz_equip\textures\equip_hatchet_CA.paa"; displayName=$STR_EQUIP_NAME_41; droppeditem= "ItemHatchet_DZE"; magazines[]= { "Hatchet_Swing" }; handAnim[]= { "OFP2_ManSkeleton", "\dayz_weapons\anim\melee_hatchet_holding.rtm" }; class ItemActions { class Use { text = $STR_ACTIONS_CHOPWOOD; script = "spawn player_chopWood"; }; class Toolbelt { text = $STR_ACTIONS_2TB; script = "spawn player_addToolbelt"; use[] = {"MeleeHatchet_DZE"}; output[] = {"ItemHatchet_DZE"}; }; class Drop { text = $STR_ACTIONS_DROP; script = "spawn player_dropWeapon; r_action_count = r_action_count + 1;"; use[] = {"Hatchet_Swing"}; }; }; class Library { libTextDesc=$STR_EQUIP_DESC_41; }; descriptionShort=$STR_EQUIP_DESC_41; };