class Man; class CAManBase: Man { class TalkTopics; class HitPoints { class HitHead; class HitBody; }; }; class Civilian: CAManBase { rarityUrban = -1; scope = 0; faction = "CIV"; genericNames = "CzechMen"; portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa"; armor = 2.5; class HitPoints: HitPoints { class HitHead: HitHead { armor = 0.6; }; class HitBody: HitBody { armor = 0.8; passThrough = 1; }; }; displayName = "$STR_DN_CIVILIAN"; accuracy = 2.0; camouflage = 2; minFireTime = 20; class TalkTopics: TalkTopics { core_cz = "Core_Full"; }; class SpeechVariants { class Default { speechSingular[] = {"veh_civilian"}; speechPlural[] = {"veh_civilians"}; }; class EN: Default{}; class CZ { speechSingular[] = {"veh_civilian_CZ"}; speechPlural[] = {"veh_civilians_CZ"}; }; class CZ_Akuzativ { speechSingular[] = {"veh_civilian_CZ4P"}; speechPlural[] = {"veh_civilians_CZ4P"}; }; class RU { speechSingular[] = {"veh_civilian_RU"}; speechPlural[] = {"veh_civilians_RU"}; }; }; TextPlural = "$STR_DN_civilians"; TextSingular = "$STR_DN_civilian"; nameSound = "veh_civilian"; languages[] = {"CZ"}; }; class Survivor_DZ : Civilian { scope = 1; side = TWest; weapons[] = {"Throw", "Put"}; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; backpack = ""; canCarryBackPack = 1; enableGPS = 1; class Eventhandlers { local = "_z = _this select 0; if (!isServer && {!isNull _z} && {!(side _z in [west,east,civilian])}) exitWith { PVDZ_sec_atp = ['wrong side', player]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };"; }; }; class Survivor1_DZ : Survivor_DZ { scope = 2; displayName = $STR_CHAR_1; model = "\dayz\objects\proxy_man"; }; class Survivor2_DZ : Survivor_DZ { scope = 2; displayName = $STR_CHAR_1; model = "\dayz\characters\man_survivor"; }; class Survivor3_DZ : Survivor2_DZ { model = "\dayz\characters\man_hero"; HiddenSelections[] = {"camo1", "camo2", "camo3"}; HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa", "ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa", "ca\characters_pmc\pmc_soldier\data\headgear_co.paa"}; }; class SurvivorW2_DZ : Survivor_DZ { scope = 2; displayName = $STR_CHAR_1; model = "\dayz\characters\annie_original"; identityTypes[] = {"Language_W_EN_EP1", "Woman"}; languages[] = {"EN"}; class TalkTopics { core = "Core_E"; core_en = "Core_Full_E"; }; genericNames = "EnglishWomen"; class SpeechVariants { class Default { speechSingular[] = {"veh_woman"}; speechPlural[] = {"veh_women"}; }; class EN : Default {}; class CZ { speechSingular[] = {"veh_woman_CZ"}; speechPlural[] = {"veh_women_CZ"}; }; class CZ_Akuzativ { speechSingular[] = {"veh_woman_CZ4P"}; speechPlural[] = {"veh_women_CZ4P"}; }; class RU { speechSingular[] = {"veh_woman_RU"}; speechPlural[] = {"veh_women_RU"}; }; }; TextPlural = "Women"; TextSingular = "Woman"; nameSound = "veh_woman"; class HitDamage { class Group0 { hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\banz-hit-01", 0.177828, 1, 120}, 0.2}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-02", 0.177828, 1, 120}, 0.2}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-03", 0.177828, 1, 120}, 0.2}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-04", 0.177828, 1, 120}, 0.1}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-05", 0.177828, 1, 120}, 0.1}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-06", 0.177828, 1, 120}, 0.1}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-07", 0.177828, 1, 120}, 0.1}}; damageSounds[] = {{"body", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-01", 0.0562341, 1, 120, 0.25, 5, 6, 10}}, {"body", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-02", 0.0562341, 1, 120, 0.25, 5, 7.5, 10}}, {"body", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-03", 0.0562341, 1, 120, 0.25, 5, 6, 10}}, {"body", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-04", 0.0562341, 1, 120, 0.25, 5, 7.5, 10}}, {"hands", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm", 0.0562341, 1, 120, 0.5, 0, 2.5, 5}}, {"hands", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm", 0.0562341, 1, 120, 0.5, 0, 2.5, 5}}, {"legs", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg", 0.0562341, 1, 120, 0.5, 0, 1, 2}}, {"legs", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg", 0.0562341, 1, 120, 0.5, 0, 1, 2}}}; }; }; class SoundBreath { breath0[] = {{{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01", 0.0562341, 1, 8}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02", 0.0562341, 1, 8}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03", 0.0562341, 1, 8}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04", 0.125893, 1, 8}, 0.25}}, {{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01", 0.0562341, 1, 15}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02", 0.0562341, 1, 15}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03", 0.0562341, 1, 15}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04", 0.125893, 1, 15}, 0.25}}, {{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01", 0.1, 1, 20}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02", 0.1, 1, 20}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03", 0.1, 1, 20}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04", 0.1, 1, 20}, 0.25}}}; }; class SoundGear { primary[] = {{"walk", {"", 0.00177828, 1, 10}}, {"run", {"", 0.00316228, 1, 15}}, {"sprint", {"", 0.00562341, 1, 20}}}; secondary[] = {{"walk", {"", 0.00177828, 1, 10}}, {"run", {"", 0.00316228, 1, 10}}, {"sprint", {"", 0.00562341, 1, 10}}}; }; class SoundEquipment { soldier[] = {{"walk", {"", 0.00177828, 1, 13}}, {"run", {"", 0.00316228, 1, 20}}, {"sprint", {"", 0.00398107, 1, 25}}}; civilian[] = {{"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08", 0.177828, 1, 8}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08", 0.1, 1, 15}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08", 0.0562341, 1, 20}}}; }; hiddenSelections[] = {}; }; class BanditW1_DZ : SurvivorW2_DZ { displayName = $STR_CHAR_2; model = "\dayz\characters\woman_bandit"; }; class Bandit1_DZ : Survivor_DZ { //GER_Soldier_EP1 scope = 2; displayName = $STR_CHAR_2; model = "\ca\characters_E\GER\GER_rifleman"; portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA"; identityTypes[] = {"Language_DE_EP1","Head_DE","CDF_Glasses"}; class Wounds { tex[] = {}; mat[] = {}; }; hiddenSelections[] = {"Camo"}; }; class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W scope = 2; displayName = "Rocket"; model = "\ca\characters_d_BAF\BAF_Soldier_Officer_BAF"; portrait = "\ca\characters_d_baf\Data\portraits\baf_officer_CA"; identityTypes[] = {"Language_BAF","Head_BAF","BAF_Glasses"}; class Wounds { tex[] = {}; mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"}; }; class HitPoints: HitPoints { class HitHead: HitHead { armor = 0.7; }; class HitBody: HitBody { armor = 1; passThrough = 0.8; }; }; hiddenSelections[] = {"Camo","Camo2","Camo3"}; hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W scope = 2; displayName = "Soldier"; model = "\ca\characters_d_BAF\BAF_Soldier_1_BAF"; portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA"; class Wounds { tex[] = {}; mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"}; }; class HitPoints: HitPoints { class HitHead: HitHead { armor = 0.7; }; class HitBody: HitBody { armor = 1; passThrough = 0.8; }; }; hiddenSelections[] = {"Camo","Camo2","Camo3"}; hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W scope = 2; displayName = "Sniper"; model = "\ca\characters_e\Ghillie\Ghillie_Overall"; portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca"; camouflage = 0.5; class Wounds { tex[] = {}; mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"}; }; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\Ghillie_Overall2_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class Camo1_DZ: Survivor_DZ { //BAF_Soldier_L_W scope = 2; displayName = $STR_CHAR_1; model = "\ca\characters_d_BAF\BAF_Soldier_light_BAF"; portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA"; camouflage = 1.4; class Wounds { tex[] = {}; mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"}; }; class HitPoints: HitPoints { class HitHead: HitHead { armor = 0.7; }; class HitBody: HitBody { armor = 1; passThrough = 0.8; }; }; hiddenSelections[] = {"Camo","Camo2","Camo3"}; hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; /* class RU_Soldier_SL; class RusSoldierHeadset_DZ: RU_Soldier_SL { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class RUS_Soldier3; class RusSoldierWoodwarrior_DZ: RUS_Soldier3 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class RUS_Commander; class RusCommander_DZ: RUS_Commander { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class RU_Soldier_Light; class RusSoldierLight_DZ: RU_Soldier_Light { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class GUE_Soldier_Sniper; class HalfGhillie_DZ: GUE_Soldier_Sniper { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class Ins_Soldier_Sniper; class RusSpecOps_DZ: Ins_Soldier_Sniper { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class TK_Soldier_Officer_EP1; class RusOfficer_DZ: TK_Soldier_Officer_EP1 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class Ins_Soldier_Medic; class RusSoldierWinter_DZ: Ins_Soldier_Medic { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class Ins_Bardak; class RusSoldierCasual_DZ: Ins_Bardak { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class Ins_Lopotev; class JoggingSuit_DZ: Ins_Lopotev { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class Assistant; class CivWorker_DZ: Assistant { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; //class Citizen1; (Not Needed) class CivLeatherLeisure_DZ: Citizen1 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class Citizen4; class CivLeatherLeisure2_DZ: Citizen4 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class RU_Doctor; class CivDoctor_DZ: RU_Doctor { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class Dr_Hladik_EP1; class CivCasualDoctor_DZ: Dr_Hladik_EP1 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class CIV_EuroMan01_EP1; class CivPress_DZ: CIV_EuroMan01_EP1 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class CIV_EuroMan02_EP1; class CivCasualCheck_DZ: CIV_EuroMan02_EP1 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class Functionary1; class CivSuit_DZ: Functionary1 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class Haris_Press_EP1; class CivPressLeather_DZ: Haris_Press_EP1 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class Pilot_EP1; class CivPilotSuit_DZ: Pilot_EP1 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class RU_Policeman; class CivPoliceUniform_DZ: RU_Policeman { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class Priest; class CivPriest_DZ: Priest { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class Profiteer2_EP1; class CivLeisureBlue_DZ: Profiteer2_EP1 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class Profiteer1; class CivLeisureGrey_DZ: Profiteer1 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class RU_Profiteer4; class CivLeisureBrown_DZ: RU_Profiteer4 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class RU_Rocker1; class CivRocker1_DZ: RU_Rocker1 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class RU_Rocker2; class CivRocker2_DZ: RU_Rocker2 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class SchoolTeacher; class CivTeacher_DZ: SchoolTeacher { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class RU_Woodlander1; class CivRusWoodland_DZ: RU_Woodlander1 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class Woodlander4; class CivRusWoodland2_DZ: Woodlander4 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class RU_Worker4; class CivCasualCheck2_DZ: RU_Worker4 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class TK_CIV_Worker02_EP1; class CivWorkerOverall_DZ: TK_CIV_Worker02_EP1 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class RU_Worker2; class CivLeisureVest_DZ: RU_Worker2 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class TK_CIV_Worker01_EP1; class CivRedWorkerOverall_DZ: TK_CIV_Worker01_EP1 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class FR_Cooper; class SoldierWoodwarriorCap_DZ: FR_Cooper { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class FR_Corpsman; class SoldierWoodwarrior_DZ: FR_Corpsman { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class FR_GL; class SoldierWoodwarriorHat_DZ: FR_GL { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class GUE_Commander; class WoodWarriorIndi_DZ: GUE_Commander { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class UN_CDF_Soldier_Officer_EP1; class UNOfficer_DZ: UN_CDF_Soldier_Officer_EP1 { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class GUE_Soldier_CO; class CamoFaceCover_DZ: GUE_Soldier_CO { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; class Soldier_Bodyguard_AA12_PMC; class LeasureKevlar_DZ: Soldier_Bodyguard_AA12_PMC { displayName = $STR_CHAR_1; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; }; */