private["_type","_isAir","_inVehicle","_dateNow","_maxZombies","_maxWildZombies","_age","_nearbyBuildings","_radius","_locationstypes","_nearestCity","_position","_nearbytype"]; _type = _this select 0; _Keepspawning = _this select 1; _isAir = vehicle player iskindof "Air"; _inVehicle = (vehicle player != player); _dateNow = (DateToNumber date); _maxZombies = dayz_maxLocalZombies; _maxWildZombies = 3; _age = -1; _nearbyBuildings = []; _radius = 300; _position = getPosATL player; //_maxZombies = 10; //diag_log ("Type: " +str(_type)); //diag_log("SPAWN CHECKING: Starting"); //_locationstypes = ["NameCityCapital","NameCity","NameVillage"]; //_nearestCity = nearestLocations [getPos player, _locationstypes, _radius/2]; //_townname = text (_nearestCity select 0); //_nearbytype = type (_nearestCity select 0); /* switch (_nearbytype) do { case "NameVillage": { //_radius = 250; _maxZombies = 30; }; case "NameCity": { //_radius = 300; _maxZombies = 40; }; case "NameCityCapital": { //_radius = 400; _maxZombies = 50; }; }; */ _spawnZombies = count (_position nearEntities ["zZombie_Base",_radius+100]) < _maxZombies; if ("ItemMap_Debug" in items player) then { deleteMarkerLocal "MaxZeds"; deleteMarkerLocal "Counter"; deleteMarkerLocal "Loot30"; deleteMarkerLocal "Loot120"; _markerstr = createMarkerLocal ["MaxZeds", _position]; _markerstr setMarkerColorLocal "ColorYellow"; _markerstr setMarkerShapeLocal "ELLIPSE"; _markerstr setMarkerBrushLocal "Border"; _markerstr setMarkerSizeLocal [_radius, _radius]; _markerstr1 = createMarkerLocal ["Counter", _position]; _markerstr1 setMarkerColorLocal "ColorRed"; _markerstr1 setMarkerShapeLocal "ELLIPSE"; _markerstr1 setMarkerBrushLocal "Border"; _markerstr1 setMarkerSizeLocal [_radius+100, _radius+100]; _markerstr2 = createMarkerLocal ["Loot30", _position]; _markerstr2 setMarkerColorLocal "ColorRed"; _markerstr2 setMarkerShapeLocal "ELLIPSE"; _markerstr2 setMarkerBrushLocal "Border"; _markerstr2 setMarkerSizeLocal [30, 30]; _markerstr3 = createMarkerLocal ["Loot120", _position]; _markerstr3 setMarkerColorLocal "ColorBlue"; _markerstr3 setMarkerShapeLocal "ELLIPSE"; _markerstr3 setMarkerBrushLocal "Border"; _markerstr3 setMarkerSizeLocal [120, 120]; }; /* switch (_type) do { case "Zeds": { _nearby = nearestObjects [_position, dayz_ZombieBuildings, _radius]; }; case "both": { _nearby = nearestObjects [_position, ["building"], _radius]; }; case "Loot": { _nearby = nearestObjects [_position, dayz_LootBuildings, _radius]; }; }; */ _nearby = nearestObjects [_position, ["building"], _radius]; _nearbyCount = count _nearby; if (_nearbyCount < 1) exitwith {}; { _type = typeOf _x; _config = configFile >> "CfgBuildingLoot" >> _type; _canLoot = isClass (_config); _dis = _x distance player; if ((_dis < 120) and (_dis > 30) and _canLoot and !_inVehicle) then { [_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity] call player_spawnlootCheck; }; if ((time - dayz_spawnWait) > dayz_spawnDelay) then { if (dayz_spawnZombies < _maxZombies) then { if (_spawnZombies) then { //hintSilent format["Spawning %1 / %2
total: %3 ",dayz_spawnZombies,_maxZombies,count (_position nearEntities ["zZombie_Base",_radius+100])]; [_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _maxZombies] call player_spawnzedCheck; }; } else { //hintSilent format["Waiting %1 / %2
total: %3",dayz_spawnZombies,_maxZombies,count (_position nearEntities ["zZombie_Base",_radius+100])]; dayz_spawnWait = time; dayz_spawnZombies = 0; }; }; } forEach _nearby;