Hangar[] = { {Loot_GROUP, 8, MilitarySpecial}, //Tools {Loot_WEAPON, 4, ItemEtool}, //Items {Loot_MAGAZINE, 2, PartVRotor}, {Loot_MAGAZINE, 1, PartEngine}, {Loot_MAGAZINE, 4, PartGeneric}, {Loot_MAGAZINE, 3, PartGlass}, {Loot_MAGAZINE, 3, ItemSandbag}, {Loot_MAGAZINE, 3, ItemWire}, {Loot_MAGAZINE, 3, ItemTankTrap}, //Groups {Loot_PILE, 6, Trash, 1, 2}, {Loot_PILE, 3, Consumable, 1, 2}, {Loot_GROUP, 6, Generic}, {Loot_GROUP, 3, AttachmentsGeneric} }; HangarSmall[] = { {Loot_TOOL, 2, Binocular}, {Loot_WEAPON, 2, NVGoggles}, {Loot_GROUP, 8, pistols}, {Loot_TOOL, 2, Binocular_Vector}, {Loot_TOOL, 3, ItemKnife}, {Loot_TOOL, 1.3, ItemGPS}, {Loot_TOOL, 3, ItemMap}, {Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 2, specialclothes}, {Loot_MAGAZINE, 0.5, PipeBomb}, {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, {Loot_GROUP, 8, AmmoMilitaryLow}, {Loot_GROUP, 8, AmmoMilitaryHigh}, {Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 6, AttachmentsWest}, {Loot_GROUP, 8, MedicalLow}, {Loot_GROUP, 8, Trash}, {Loot_GROUP, 8, Consumable}, {Loot_GROUP, 8, GenericSmall} };