class Land_komin: House { ladders[] = {{"start","end"}}; model = "\ca\buildings\komin"; armor = 300; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\ca\buildings\ruins\komin_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; };