class Land_HouseB_Tenement: House { armor = 180; model = "\Ca\Structures\House\HouseBT\HouseB_Tenement"; scope = protected; featureSize = 50; class HitPoints { class Hit1 { armor = 0.15; material = -1; name = "dam 1"; visual = "damT1"; passThrough = 0; convexComponent = "dam 1"; class DestructionEffects { class Dust { simulation = "particles"; type = "HousePartDust"; position = ""; intensity = 1; interval = 1; lifeTime = 0.01; }; class Dust2: Dust { type = "HousePartDustLong"; }; class Walls: Dust { type = "HousePartWall"; }; }; }; }; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0.0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = "false"; }; }; class AnimationSources { class Lights_1 { source = "user"; animPeriod = 0.001; initPhase = 0; }; class Lights_2: Lights_1 { }; }; };