class Land_Farm_WTower: House { scope = protected; armor = 100; model = "\CA\buildings2\Farm_WTower\Farm_WTower"; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\Ca\buildings2\Farm_WTower\Farm_WTower_ruins"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; };