if (dayz_lastClothesChange + 5 > diag_tickTime) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_lastClothesChange = diag_tickTime; if (_this in DZE_RestrictSkins) exitWith { format[localize "str_epoch_player_315",_this] call dayz_rollingMessages; }; if (dayz_actionInProgress) exitWith {localize "str_epoch_player_83" call dayz_rollingMessages;}; dayz_actionInProgress = true; /* _item call player_wearClothes; Added Female skin changes - DayZ Epoch - vbawol */ private ["_item","_onLadder","_hasclothesitem","_config","_text","_isFemale","_myModel","_humanity","_isBandit","_isHero", "_itemNew","_model","_skinToArray","_finalArray","_skinToModel"]; _item = _this; call gear_ui_init; dayz_actionInProgress = false; //reset for strange glitch _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages; dayz_actionInProgress = false;}; _hasclothesitem = _this in magazines player; _config = configFile >> "CfgMagazines"; _text = getText (_config >> _item >> "displayName"); if (!_hasclothesitem) exitWith {format[localize "str_player_31",_text,localize "str_player_31_wear"] call dayz_rollingMessages; dayz_actionInProgress = false;}; if (vehicle player != player) exitWith {localize "str_player_fail_wear1" call dayz_rollingMessages; dayz_actionInProgress = false;}; //if (!isNull (unitBackpack player)) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_9" call dayz_rollingMessages;}; if ("CSGAS" in (magazines player)) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_10" call dayz_rollingMessages;}; _myModel = (typeOf player); _humanity = player getVariable ["humanity",0]; _isBandit = _humanity < -2000; _isHero = _humanity > 5000; _itemNew = "Skin_" + _myModel; if ( (isClass(_config >> _itemNew)) ) then { if ( (isClass(_config >> _item)) ) then { // Current sex of player skin _currentSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _itemNew >> "sex"); // Sex of new skin _newSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "sex"); //diag_log ("Debug Clothes: sex In: " + str(_currentSex) + " Out: " + str(_newSex)); if(_currentSex == _newSex) then { // Get model name from config _model = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "playerModel"); if (_model != _myModel) then { if(([player,_item] call BIS_fnc_invRemove) == 1) then { /* //play animation when changing clothes (Prevents out of breath resetting) player playActionNow "Medic"; //wait animation end waitUntil {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "disableWeapons") == 1}; waitUntil {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "disableWeapons") == 0}; */ player addMagazine _itemNew; [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; }; }; } else { localize "str_epoch_player_86" call dayz_rollingMessages; }; }; }; dayz_actionInProgress = false;