class ItemLog : CA_Magazine { scope = 2; count = 1; type = WeaponSlotItem; displayName = $STR_BLD_name_ItemLog;//"Wooden Log" picture = "\z\addons\dayz_buildings\equip\item_log.paa"; model = "z\addons\dayz_buildings\models\logs.p3d"; descriptionShort = $STR_BLD_desc_ItemLog;//"Rough Wooden Log" class ItemActions { class Crafting { text = $STR_BLD_craft_ItemLog;//"Wooden Plank" script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemHatchet"}; output[] = {{"ItemPlank","CfgMagazines",2}}; input[] = {{"ItemLog","CfgMagazines",1}}; }; }; }; class ItemPlank : CA_Magazine { scope = 2; count = 1; type = WeaponSlotItem; displayName = $STR_BLD_name_ItemPlank;//"Sawn Planks" picture = "\z\addons\dayz_buildings\equip\item_plank.paa"; model = "z\addons\dayz_buildings\models\planks.p3d"; descriptionShort = $STR_BLD_desc_ItemPlank;//"Saw Planks" class ItemActions { class Crafting { text = $STR_BLD_craft_ItemPlank;//"Wood Piles" script = "spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemHatchet"}; output[] = {{"PartWoodPile","CfgMagazines",2}}; input[] = {{"ItemPlank","CfgMagazines",1}}; }; }; }; class PartWoodPile : CA_Magazine { scope = 2; count = 1; type = WeaponSlotItem; model = "\dayz_equip\models\woodPile.p3d"; picture = "\dayz_equip\textures\equip_woodPile_ca.paa"; displayName = $STR_EQUIP_NAME_40; descriptionShort = $STR_EQUIP_DESC_40; };