/**
* call Z_getBackpackItems
*
* Gets all your items stored in your gear and innitiates the selling list.
**/
private ["_mags","_weaps","_skin","_formattedText","_bag","_bags"];
#include "defines.hpp"
call Z_clearLists;
Z_SellArray = [];
Z_SellableArray = [];
_mags = magazines player;
_weaps = weapons player;
_bag = unitBackpack player;
_bags = if (isNull _bag) then {[]} else {[typeOf _bag]};
_skin = typeOf player;
_pic = getText (configFile >> 'CfgVehicles' >> _skin >> 'portrait');
_formattedText = format [
"%2
" +
"![]()
"
, _pic, localize "STR_UI_GEAR"
];
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
[_weaps,_mags,localize "STR_EPOCH_YOUR_GEAR",_bags] call Z_checkArrayInConfig;