class CfgActions { class None; // External class reference class Rearm : None { show = 0; }; class Heal : None { show = 0; }; class HealSoldier : None { show = 0; }; class FirstAid : None { show = 0; }; class TakeBag : None { show = 0; }; class Take : None { show = 0; }; //class LoadMagazine : None { show = 0; }; //class LoadOtherMagazine : LoadMagazine { show = 0; }; //class LoadEmptyMagazine : LoadMagazine { show = 0; }; class FireInflame : None { show = 0; }; class FirePutDown : None { show = 0; }; class Repair : None { show = 0; }; class Refuel : None { show = 0; }; class TakeWeapon : None { show = 0; }; //class TakeMagazine : None { show = 0; }; //class OpenBag : None { show = 0; }; class PutBag : None { show = 0; }; class DropBag : None { show = 0; }; class AddBag : None { show = 0; }; class TakeMine : None { show = 0; }; class DropWeapon : None { show = 0; }; class PutWeapon : None { show = 0; }; class DropMagazine : None { show = 0; }; class PutMagazine : None { show = 0; }; class DeactivateMine : None { show = 0; }; class RepairVehicle: None { show = 0; }; class HideBody: None { show = 0; }; //Moved to fn_selfactions to allow editing /* "None" "GetInCommander" "GetInDriver" "GetInPilot" "GetInGunner" "GetInCargo" "GetInTurret" "Heal" "HealSoldier" "RepairVehicle" "FirstAid" "Repair" "Refuel" "Rearm" "GetOut" "LightOn" "LightOff" "GunLightOn" "GunLightOff" "ArtilleryComputer" "EngineOn" "EngineOff" "SwitchWeapon" "SwitchMagazine" "HideWeapon" "UseWeapon" "LoadMagazine" "LoadOtherMagazine" "LoadEmptyMagazine" "TakeWeapon" "TakeDropWeapon" "TakeMagazine" "TakeDropMagazine" "TakeFlag" "ReturnFlag" "TurnIn" "TurnOut" "WeaponInHand" "WeaponOnBack" "SitDown" "Land" "CancelLand" "Eject" "MoveToDriver" "MoveToPilot" "MoveToGunner" "MoveToCommander" "MoveToCargo" "MoveToTurret" "HideBody" "TouchOff" "SetTimer" "StartTimer" "Deactivate" "NVGoggles" "NVGogglesOff" "ManualFire" "ManualFireCancel" "AutoHover" "AutoHoverCancel" "StrokeFist" "StrokeGun" "LadderUp" "LadderDown" "LadderOnDown" "LadderOnUp" "LadderOff" "FireInflame" "FirePutDown" "LandGear" "LandGearUp" "FlapsDown" "FlapsUp" "Salute" "ScudLaunch" "ScudStart" "ScudCancel" "User" "DropWeapon" "PutWeapon" "DropMagazine" "PutMagazine" "UserType" "HandGunOn" "HandGunOnStand" "HandGunOff" "HandGunOffStand" "TakeMine" "DeactivateMine" "UseMagazine" "IngameMenu" "CancelTakeFlag" "CancelAction" "MarkEntity" "MarkWeapon" "TeamSwitch" "Gear" "OpenBag" "TakeBag" "PutBag" "DropBag" "AddBag" "IRLaserOn" "IRLaserOff" "Assemble" "DisAssemble" "Talk" "Tell" "Surrender" "GetOver" "Take" */ }; class CfgAISkill { aimingaccuracy[] = {0, 0, 1, 1}; aimingshake[] = {0, 0, 1, 1}; aimingspeed[] = {0, 0, 1, 1}; commanding[] = {0, 0, 1, 1}; courage[] = {0, 0, 1, 1}; endurance[] = {0, 0, 1, 0.1}; general[] = {0, 0, 1, 1}; reloadspeed[] = {0, 0, 1, 1}; spotdistance[] = {0, 0, 1, 1}; spottime[] = {0, 0, 1, 1}; }; class CfgLoadingTexts { titlesDefault[] = {""}; }; class CfgInGameUI { class PeripheralVision { cueColor[] = {0,0,0,0}; cueFriendlyColor[] = {0,0,0,0}; cueEnemyColor[] = {0,0,0,0}; }; class IslandMap { colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1}; colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1}; colorNeutral[] = {1.0,0.5,0,0};//{1.0,0.5,0,1}; colorCivilian[] = {0,0,1,0}; //{0,0,1,0}; colorUnknown[] = {1.0,0.5,0,0};//{1.0,0.5,0,0.8}; shadow = 2; iconPlayer = "\ca\ui\data\map_player_ca.paa"; iconPlayerDirection = "\ca\ui\data\map_dir_ca.paa"; iconCheckpoint = "\ca\ui\data\map_target_ca.paa"; iconCamera = "\ca\ui\data\map_camera_ca.paa"; iconSelect = "\ca\ui\data\map_select_ca.paa"; iconSensor = "\ca\ui\data\map_trigger_ca.paa"; sizeLeader = 24; size = 26; sizePlayer = 26; colorTracks[] = {0.2,0.13,0,1}; colorRoads[] = {0.2,0.13,0,1}; colorMainRoads[] = {0,0,0,1}; colorTracksFill[] = {0,0,0,0}; colorRoadsFill[] = {1,0.88,0.65,1}; colorMainRoadsFill[] = {0.94,0.69,0.2,1}; cursorLineWidth = 1; colorGrid[] = {0.05,0.1,0,0.6}; colorGridMap[] = {0.05,0.1,0,0.4}; }; class MPTable { color[] = {0,0,0,0}; //{0.7,0.7,0.7,1}; colorTitleBg[] = {0,0,0,0}; //{0.1,0.15,0.15,1}; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.9}; colorSelected[] = {0,0,0,0}; //{0.7,0.7,0.7,0.4}; colorWest[] = {0,0,0,0}; //{0.7,0.95,0.7,1}; colorEast[] = {0,0,0,0}; //{0.95,0.7,0.7,1}; colorCiv[] = {0,0,0,0}; //{0.8,0.8,0.8,1}; colorRes[] = {0,0,0,0}; //{0.7,0.7,0.95,1}; font = "EtelkaNarrowMediumPro"; size = "0"; //"( 21 / 408 )"; class Columns { class Order { width = 0; //0.046; colorBg[] = {0,0,0,0}; //{0.1,0.27,0.1,0.8}; doubleLine = 0; }; class Player { width = 0; //0.25; colorBg[] = {0,0,0,0}; //{0.1,0.23,0.1,0.8}; doubleLine = 0; }; class KillsInfantry { width = 0; //0.11; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_infantry_ca.paa"; }; class KillsSoft { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_soft_ca.paa"; }; class KillsArmor { width = 0; //0.11; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_armored_ca.paa"; }; class KillsAir { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_air_ca.paa"; }; class Killed { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_killed_ca.paa"; }; class KillsTotal { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.35,0.1,0.9}; picture = ""; //"\ca\ui\data\stats_total_ca.paa"; }; }; }; // Hide group hotbar class CommandBar { left = "-0.032 + SafeZoneX"; top = "(SafeZoneH + SafeZoneY) - (1 - 0.851)"; width = 0; height = 0; imageDefaultWeapons = "ca\ui\data\clear_empty.paa"; imageNoWeapons = "ca\ui\data\clear_empty.paa"; imageCommander = "ca\ui\data\clear_empty.paa"; imageDriver = "ca\ui\data\clear_empty.paa"; imageGunner = "ca\ui\data\clear_empty.paa"; imageCargo = "ca\ui\data\clear_empty.paa"; dimm = 0.3; colorRedTeam[] = {0,0,0,0}; colorBlueTeam[] = {0,0,0,0}; colorGreenTeam[] = {0,0,0,0}; colorYellowTeam[] = {0,0,0,0}; colorWhiteTeam[] = {0,0,0,0}; class prevPage { x = 0; y = 0; w = 0; h = 0; color[] = {0,0,0,0}; texture = "ca\ui\data\clear_empty.paa"; }; class nextPage { x = 0; y = 0; w = 0; h = 0; color[] = {0,0,0,0}; texture = "ca\ui\data\clear_empty.paa"; }; class UnitInfo { class GroupIcon { x = 0; y = 0; w = 0; h = 0; }; class HcGroupText { x = 0; y = 0; w = 0; h = 0; font = "Zeppelin32"; SizeEx = 0; }; class UnitBackground { x = 0; y = 0; w = 0; h = 0; textureNormal = "ca\ui\data\clear_empty.paa"; textureSelected = "ca\ui\data\clear_empty.paa"; texturePlayer = "ca\ui\data\clear_empty.paa"; textureFocus = "ca\ui\data\clear_empty.paa"; }; class UnitFocus { x = 0; y = 0; w = 0; h = 0; color[] = {0,0,0,0}; texture = "ca\ui\data\clear_empty.paa"; }; class UnitIcon { x = 0; y = 0; w = 0; h = 0; color[] = {0,0,0,0}; colorPlayer[] = {0,0,0,0}; colorNoAmmo[] = {0,0,0,0}; colorWounded[] = {0,0,0,0}; colorWoundedFade[] = {0,0,0,0}; colorNoFuel[] = {0,0,0,0}; }; class Semaphore { x = 0; y = 0; w = 0; h = 0; color[] = {0,0,0,0}; texture = "ca\ui\data\clear_empty.paa"; }; class CommandBackground { x = 0; y = 0; w = 0; h = 0; color[] = {0,0,0,0}; texture = "ca\ui\data\clear_empty.paa"; }; class CommandText { x = 0; y = 0; w = 0; h = 0; color[] = {0,0,0,0}; font = "Zeppelin32"; SizeEx = 0; }; class UnitSpecialRole { x = 0; y = 0; w = 0; h = 0; color[] = {0,0,0,0}; }; class VehicleNumberBackground { x = 0; y = 0; w = 0; h = 0; color[] = {0,0,0,0}; texture = "ca\ui\data\clear_empty.paa"; }; class VehicleNumberText { x = 0; y = 0; w = 0; h = 0; colorText[] = {0,0,0,0}; font = "Zeppelin32"; SizeEx = 0; }; class UnitRole { x = 0; y = 0; w = 0; h = 0; color[] = {0,0,0,0}; }; class UnitNumberBackground { x = 0; y = 0; w = 0; h = 0; color[] = {0,0,0,0}; texture = "ca\ui\data\clear_empty.paa"; }; class UnitNumberText { x = 0; y = 0; w = 0; h = 0; colorText[] = {0,0,0,0}; font = "Zeppelin32"; SizeEx = 0; }; class CombatMode { x = 0; y = 0; w = 0; h = 0; textureMCareless = "ca\ui\data\clear_empty.paa"; textureMSafe = "ca\ui\data\clear_empty.paa"; textureMAware = "ca\ui\data\clear_empty.paa"; textureMCombat = "ca\ui\data\clear_empty.paa"; textureMStealth = "ca\ui\data\clear_empty.paa"; }; }; }; }; class CfgVoice { class NoVoice { protocol = "RadioProtocolBase"; variants[] = {1}; directories[] = {"", ""}; identityTypes[] = {"Default", "Zombie1", "Zombie2", "Zombie3"}; }; }; class CfgIdentities { class PZombie1 { name = "PZombie"; face = "PZombieFace1"; glasses = "None"; speaker = "NoVoice"; pitch = 1; }; class Zombie1 { name = "Zombie"; face = "Zombie1"; glasses = "None"; speaker = "NoVoice"; pitch = 1; }; class Zombie2 { name = "Zombie"; face = "Zombie2"; glasses = "None"; speaker = "NoVoice"; pitch = 1; }; class Zombie3 { name = "Zombie"; face = "Zombie3"; glasses = "None"; speaker = "NoVoice"; pitch = 1; }; }; class CfgMissions { class Cutscenes { class DayZModIntro1 { directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.dayzmod"; }; }; }; class CfgSurvival { class Inventory { class Default { RandomMagazines = 3; //weapons[] = {"Makarov"}; //GuaranteedMagazines[] = {"ItemBandage","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","HandRoadFlare"}; GuaranteedMagazines[] = {"ItemBandage","HandRoadFlare"}; RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"}; backpackWeapon = ""; //backpack = "DZ_Patrol_Pack_EP1"; }; }; class Meat { class Default { yield = 2; //rawfoodtype = "FoodmeatRaw"; //This magazine does not exist }; class Cow: Default { yield = 6; rawfoodtype = "FoodbeefRaw"; }; class Cow01: Cow {}; class Cow02: Cow {}; class Cow03: Cow {}; class Cow04: Cow {}; class Cow01_EP1: Cow {}; class Goat: Default { yield = 4; rawfoodtype = "FoodgoatRaw"; }; class Goat01_EP1: Goat {}; class Goat02_EP1: Goat {}; class Sheep: Default { yield = 4; rawfoodtype = "FoodmuttonRaw"; }; class Sheep01_EP1: Sheep {}; class Sheep02_EP1: Sheep {}; class WildBoar: Default { yield = 4; rawfoodtype = "FoodbaconRaw"; }; class Hen: Default { yield = 2; rawfoodtype = "FoodchickenRaw"; }; class Cock: Hen {}; class Fin: Default { rawfoodtype = "FoodDogRaw"; }; class Pastor: Fin {}; class Rabbit: Default { yield = 2; rawfoodtype = "FoodrabbitRaw"; }; }; };