private ["_unit","_ammo","_audible","_distance","_listTalk","_weapon","_group","_targets","_i","_projectile","_id","_caliber"]; //[unit, weapon, muzzle, mode, ammo, magazine, projectile] _unit = _this select 0; _weapon = _this select 1; _ammo = _this select 4; _projectile = _this select 6; //Alert Nearby _audible = getNumber (configFile >> "CfgAmmo" >> _ammo >> "audibleFire"); _caliber = getNumber (configFile >> "CfgAmmo" >> _ammo >> "caliber"); _distance = round(_audible * 10 * _caliber); dayz_disAudial = _distance; dayz_firedCooldown = time; // Color in the combat icon dayz_combat = 1; if (_ammo isKindOf "Melee") exitWith { _unit playActionNow "GestureSwing"; [1,1] call dayz_HungerThirst; // harvest wood check _id = _this spawn player_harvest; }; //Smoke Grenade if (_ammo isKindOf "SmokeShell") then { //Alert Zed's to smoke _i = 0; _projectile = nearestObject [_unit, _ammo]; _listTalk = (getPosATL _projectile) nearEntities ["zZombie_Base",50]; { _group = group _x; if (isNull group _x) then { _group = _x; }; _x reveal [_projectile,4]; _targets = _group getVariable ["targets",[]]; if (!(_projectile in _targets)) then { _targets set [count _targets,_projectile]; _group setVariable ["targets",_targets,true]; }; _i = _i + 1; } forEach _listTalk; } else { [_unit,_distance,true,(getPosATL player)] spawn player_alertZombies; //Check if need to place arrow if (_ammo isKindOf "Bolt") then { _id = _this spawn player_crossbowBolt; }; if (_ammo isKindOf "GrenadeHand") then { if (_ammo isKindOf "ThrownObjects") then { _id = _this spawn player_throwObject; }; if (_ammo isKindOf "RoadFlare") then { //hint str(_ammo); _projectile = nearestObject [_unit, "RoadFlare"]; _id = [_projectile,0] spawn object_roadFlare; PVDZE_obj_RoadFlare = [_projectile,0]; publicVariable "PVDZE_obj_RoadFlare"; _id = _this spawn player_throwObject; }; if (_ammo isKindOf "ChemLight") then { _projectile = nearestObject [_unit, "ChemLight"]; _id = [_projectile,1] spawn object_roadFlare; PVDZE_obj_RoadFlare = [_projectile,1]; publicVariable "PVDZE_obj_RoadFlare"; _id = _this spawn player_throwObject; }; }; };