private "_group"; _group = group player; if (count (units _group) == 1 or (!isNil "dayz_groupDisbandThread" && {!scriptDone dayz_groupDisbandThread})) exitWith { _this ctrlShow false; }; dayz_groupDisbanded = nil; PVDZ_Server_UpdateGroup = [4,player]; publicVariableServer "PVDZ_Server_UpdateGroup"; dayz_groupDisbandThread = _group spawn { //Wait for response from server to confirm group finished updating in DB waitUntil {!isNil "dayz_groupDisbanded"}; { [_x] join grpNull; } count (units _this); deleteGroup _this; };