class SUV_Base_EP1: Car { brakeDistance = 19; expansion = 1; htMin = 60; htMax = 1800; afMax = 200; mfMax = 100; mFact = 0; tBody = 0; scope = 0; displayName = "SUV"; class Library { libTextDesc = "A SUV (sport utility vehicle) is a generic marketing term for a vehicle similar to a station wagon, but built on a light-truck chassis. In this case, this SUV is, in fact, a limousine."; }; model = "\ca\wheeled_e\SUV\SUV.p3d"; armor = 25; damageResistance = 0.00635; transportSoldier = 5; Icon = "\CA\wheeled_e\Data\UI\Icon_suv_CA.paa"; Picture = "\CA\wheeled_e\Data\UI\Picture_suv_CA.paa"; MapSize = 7; fuelCapacity = 130; class Turrets { }; weapons[] = {"MiniCarHorn"}; enableGPS = 1; magazines[] = {}; maxSpeed = 230; driverAction = "SUV_Driver_EP1"; cargoAction[] = {"SUV_Cargo_EP1","SUV_Cargo02_EP1","SUV_Cargo01_EP1","SUV_Cargo02_EP1","SUV_Cargo01_EP1"}; outsideSoundFilter = 1; insideSoundCoef = 0.8; soundGear[] = {"",5.62341e-005,1}; soundGetIn[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1}; soundGetOut[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1,20}; soundEngineOnInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_start",0.177828,1}; soundEngineOnExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_start",0.177828,1,100}; soundEngineOffInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_stop",0.177828,1}; soundEngineOffExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_stop",0.177828,1,100}; buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01",0.707946,1,200}; buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02",0.707946,1,200}; buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03",0.707946,1,200}; buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04",0.707946,1,200}; soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25}; WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",0.707946,1,200}; WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",0.707946,1,200}; WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",0.707946,1,200}; WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",0.707946,1,200}; WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",0.707946,1,200}; WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",0.707946,1,200}; soundWoodCrash[] = {"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166}; ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01",0.707946,1,200}; ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02",0.707946,1,200}; ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03",0.707946,1,200}; ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04",0.707946,1,200}; soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25}; class SoundEvents { class AccelerationIn { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_accelerate_3_x",0.562341,1}; limit = "0.4"; expression = "(engineOn*(1-camPos))*gmeterZ"; }; class AccelerationOut { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_accelerate_3",0.562341,1,200}; limit = "0.4"; expression = "(engineOn*camPos)*gmeterZ"; }; }; class Sounds { class Engine { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_low",0.177828,1.4,100}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "camPos*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))"; }; class EngineHighOut { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_high",1,0.8,300}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "camPos*engineOn*(rpm factor[0.5, 0.8])"; }; class IdleOut { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_idle",0.562341,1,100}; frequency = "1"; volume = "engineOn*camPos*(rpm factor[0.4, 0])"; }; class TiresRockOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.316228,1,30}; frequency = "1"; volume = "camPos*rock*(speed factor[2, 20])"; }; class TiresSandOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.316228,1,30}; frequency = "1"; volume = "camPos*sand*(speed factor[2, 20])"; }; class TiresGrassOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass2",0.316228,1,30}; frequency = "1"; volume = "camPos*grass*(speed factor[2, 20])"; }; class TiresMudOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.316228,1,30}; frequency = "1"; volume = "camPos*mud*(speed factor[2, 20])"; }; class TiresGravelOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.316228,1,30}; frequency = "1"; volume = "camPos*gravel*(speed factor[2, 20])"; }; class TiresAsphaltOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.316228,1,30}; frequency = "1"; volume = "camPos*asphalt*(speed factor[2, 20])"; }; class NoiseOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise2",0.1,1,30}; frequency = "1"; volume = "camPos*(damper0 max 0.03)*(speed factor[0, 8])"; }; class EngineLowIn { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_low_x",0.316228,1.4}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.45]))"; }; class EngineHighIn { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_high_x",1,0.8}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "(1-camPos)*engineOn*(rpm factor[0.5, 0.8])"; }; class IdleIn { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_idle_x",0.316228,1}; frequency = "1"; volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)"; }; class TiresRockIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.316228,1}; frequency = "1"; volume = "(1-camPos)*rock*(speed factor[2, 20])"; }; class TiresSandIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.316228,1}; frequency = "1"; volume = "(1-camPos)*sand*(speed factor[2, 20])"; }; class TiresGrassIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass2",0.316228,1}; frequency = "1"; volume = "(1-camPos)*grass*(speed factor[2, 20])"; }; class TiresMudIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.316228,1}; frequency = "1"; volume = "(1-camPos)*mud*(speed factor[2, 20])"; }; class TiresGravelIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.316228,1}; frequency = "1"; volume = "(1-camPos)*gravel*(speed factor[2, 20])"; }; class TiresAsphaltIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.316228,1}; frequency = "1"; volume = "(1-camPos)*asphalt*(speed factor[2, 20])"; }; class NoiseIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\noise2",0.177828,1}; frequency = "1"; volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)"; }; class Movement { sound = "soundEnviron"; frequency = "1"; volume = "0"; }; }; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.15; }; class HitLBWheel: HitLBWheel { armor = 0.15; }; class HitRFWheel: HitRFWheel { armor = 0.15; }; class HitRBWheel: HitRBWheel { armor = 0.15; }; class HitFuel { armor = 0.14; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 0.5; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 1; }; class HitGlass2: HitGlass2 { armor = 1; }; class HitGlass3: HitGlass3 { armor = 1; }; class HitGlass4: HitGlass4 { armor = 1; }; }; class Damage { tex[] = {}; mat[] = {"Ca\wheeled_E\SUV\data\SUV_body.rvmat","Ca\wheeled_E\SUV\data\SUV_body_damage.rvmat","Ca\wheeled_E\SUV\data\SUV_body_destruct.rvmat","Ca\wheeled_E\SUV\data\SUV_chrom.rvmat","Ca\wheeled_E\SUV\data\SUV_chrom_damage.rvmat","Ca\wheeled_E\SUV\data\SUV_chrom_destruct.rvmat","Ca\wheeled_E\SUV\data\SUV_glass.rvmat","Ca\wheeled_E\SUV\data\SUV_glass_damage.rvmat","Ca\wheeled_E\SUV\data\SUV_glass_destruct.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"}; }; HiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"ca\wheeled_e\suv\data\suv_body_co.paa"}; }; class SUV_TK_CIV_EP1: SUV_Base_EP1 { scope = 2; crew = ""; typicalCargo[] = {}; rarityUrban = 0.8; faction = "BIS_TK_CIV"; side = 3; class Upgrades { ItemORP[] = {"SUV_TK_CIV_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; // Camo class SUV_Camo: SUV_TK_CIV_EP1 { displayName = "SUV Camo"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\camo10.paa"}; class Upgrades { ItemORP[] = {"SUV_Camo_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; // SUV RECOLORS class SUV_Blue: SUV_TK_CIV_EP1 { displayName = "SUV Blue"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_blue_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Blue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_Green: SUV_TK_CIV_EP1 { displayName = "SUV Green"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_green_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Green_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_Yellow: SUV_TK_CIV_EP1 { displayName = "SUV Yellow"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_yellow_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Yellow_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_Red: SUV_TK_CIV_EP1 { displayName = "SUV Red"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_red_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Red_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_White: SUV_TK_CIV_EP1 { displayName = "SUV White"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_white_co.paa"}; class Upgrades { ItemORP[] = {"SUV_White_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_Pink: SUV_TK_CIV_EP1 { displayName = "SUV Pink"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_pink_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Pink_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_Charcoal: SUV_TK_CIV_EP1 { displayName = "SUV Charcoal"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_charcoal_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Charcoal_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_Orange: SUV_TK_CIV_EP1 { displayName = "SUV Orange"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_orange_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Orange_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_Silver: SUV_TK_CIV_EP1 { displayName = "SUV Silver"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_silver_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Silver_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; // Performance 1 class SUV_TK_CIV_EP1_DZE1: SUV_TK_CIV_EP1 { maxSpeed = 250; // max engine limit 125-130 brakeDistance = 14; // 19 terrainCoef = 1.5; class Upgrades { ItemAVE[] = {"SUV_TK_CIV_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Camo_DZE1: SUV_Camo { maxSpeed = 250; // max engine limit 125-130 brakeDistance = 14; // 19 terrainCoef = 1.5; class Upgrades { ItemAVE[] = {"SUV_Camo_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Blue_DZE1: SUV_Blue { maxSpeed = 250; // suv base 130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Blue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Green_DZE1: SUV_Green { maxSpeed = 250; // suv base 130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Green_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Yellow_DZE1: SUV_Yellow { maxSpeed = 250; // max engine limit 125-130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Yellow_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Red_DZE1: SUV_Red { maxSpeed = 250; // suv base 130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Red_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_White_DZE1: SUV_White { maxSpeed = 250; // suv base 130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_White_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Pink_DZE1: SUV_Pink { maxSpeed = 250; // suv base 130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Pink_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Charcoal_DZE1: SUV_Charcoal { maxSpeed = 250; // max engine limit 125-130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Charcoal_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Orange_DZE1: SUV_Orange { maxSpeed = 250; // suv base 130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Orange_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Silver_DZE1: SUV_Silver { maxSpeed = 250; // suv base 130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Silver_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; // Armor 2 class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_TK_CIV_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Camo_DZE2: SUV_Camo_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Camo_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Blue_DZE2: SUV_Blue_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Blue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Green_DZE2: SUV_Green_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Green_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Yellow_DZE2: SUV_Yellow_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Yellow_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Red_DZE2: SUV_Red_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Red_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_White_DZE2: SUV_White_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_White_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Pink_DZE2: SUV_Pink_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Pink_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Charcoal_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Orange_DZE2: SUV_Orange_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Orange_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Silver_DZE2: SUV_Silver_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Silver_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; // Cargo 3 class SUV_TK_CIV_EP1_DZE3: SUV_TK_CIV_EP1_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_TK_CIV_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Camo_DZE3: SUV_Camo_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Camo_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Blue_DZE3: SUV_Blue_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Blue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Green_DZE3: SUV_Green_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Green_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Yellow_DZE3: SUV_Yellow_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Yellow_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Red_DZE3: SUV_Red_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Red_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_White_DZE3: SUV_White_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_White_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Pink_DZE3: SUV_Pink_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Pink_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Charcoal_DZE3: SUV_Charcoal_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Charcoal_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Orange_DZE3: SUV_Orange_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Orange_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Silver_DZE3: SUV_Silver_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Silver_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; // Fuel 4 class SUV_TK_CIV_EP1_DZE4: SUV_TK_CIV_EP1_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Camo_DZE4: SUV_Camo_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Blue_DZE4: SUV_Blue_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Green_DZE4: SUV_Green_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Yellow_DZE4: SUV_Yellow_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Red_DZE4: SUV_Red_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_White_DZE4: SUV_White_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Pink_DZE4: SUV_Pink_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Charcoal_DZE4: SUV_Charcoal_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Orange_DZE4: SUV_Orange_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Silver_DZE4: SUV_Silver_DZE3 { fuelCapacity = 250; // suv base 130 };