class CfgMagazines { //External references class CA_Magazine; class HandGrenade; class TimeBomb; class CA_LauncherMagazine; //Weapon magazines #include "Magazines\Magazines.hpp" //Trash #include "Trash\Trash.hpp" //Vehicle parts #include "VehicleParts.hpp" //Chemlight and Roadflare #include "Throwable.hpp" //Clothing #include "Clothing\Clothing.hpp" //Medical #include "Medical\Medical.hpp" //Miscellaneous #include "Items\Items.hpp" //Attachments #include "Attachments\Attachments.hpp" //Crafting materials #include "Crafting\Crafting.hpp" //Consumables: food, drinks etc. #include "Consumables\Consumables.hpp" /*class 5Rnd_86x70_L115A1: CA_Magazine //.338 Lapua Magnum { scope = 2; displayName = $STR_BAF_CFGMAGAZINES_5RND_86X70_L115A10; descriptionShort = $STR_BAF_CFGMAGAZINES_5RND_86X70_L115A10_0; ammo=B_86x70_Ball_noTracer; count=5; initSpeed = 936; //TODO picture="\CA\weapons_BAF\data\UI\M_lrr_CA.paa"; // descriptionShort = $STR_DSS_10RND_M107; TODO };*/ //EPOCH ADDITIONS #include "VehicleAmmo.hpp" // Gems #include "DZE\Gems.hpp" #include "DZE\Ores.hpp" // Items #include "DZE\Items.hpp" #include "DZE\Bulk.hpp" // Currency #include "DZE\Currency\Briefcase.hpp" #include "DZE\Currency\GoldBar.hpp" #include "DZE\Currency\SilverBar.hpp" #include "DZE\Currency\CopperBar.hpp" //#include "DZE\Currency\BronzeBar.hpp" //The Bronze Bar has no model #include "DZE\Currency\AluminumBar.hpp" #include "DZE\Currency\TinBar.hpp" #include "DZE\ItemWaterbottle.hpp" #include "DZE\PlasticWaterbottle.hpp" #include "Planting.hpp" // Building Stuff #include "DZE\ModularBuilding.hpp" #include "DZE\Misc.hpp" // Consumables #include "DZE\Food.hpp" #include "DZE\ItemSoda.hpp" };