class Land_Nav_Boathouse : Default { lootChance = 0.2; zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}}; lootPos[] = { {-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311} }; lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}}; lootGroup = Boat; }; class Land_BoatSmall_2b : Default { zombieChance = 0; maxRoaming = 0; lootChance = 0.1; lootPos[] = {{0.00390625,-0.250977,-0.348389}}; lootGroup = Boat; }; // ALT-MAP class land_molo : Default { lootChance = 0.3; lootPos[] = {{-0.94043,2.16602,3.30015}}; lootGroup = Boat; };