class Construction : Default { zombieChance = 0.2; maxRoaming = 1; zombieClass[] = { "z_worker1", "z_worker2", "z_worker3", "z_worker4" }; lootChance = 0.4; lootGroup = Construction; }; class Land_wagon_box : Construction { zedPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}}; lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}}; }; class Land_transport_cart_EP1 : Construction { lootPos[] = {{-0.01,0.24,0.16}}; }; class Land_wagon_flat : Construction { lootPos[] = {{0.02,6.44,0.28},{0.12,4.54,0.28},{0.22,2.57,0.28},{0.32,0.68,0.28},{0.43,-1.48,0.28},{0.54,-3.85,0.28},{0.03,-6.13,0.28}}; }; class Land_wagon_tanker : Construction { lootPos[] = {{0.05,4.78,-0.73},{-0.05,-4.71,-0.73}}; }; class MAP_Misc_Greenhouse : Construction { lootPos[] = {{0.73,-0.1,-0.73},{0,-0.1,-0.74},{-1.84,-0.02,-0.8}}; }; class Misc_Cargo1Bo_military : Construction { lootPos[] = {{0.35,-1.66,-1.09},{-0.06,0.27,-1.09},{-0.34,1.84,-1.09}}; };