private ["_close"]; lbClear 7001; _closePeople = player nearEntities ["CAManBase", 10]; if (!DZE_plotManagementMustBeClose) then {_closePeople = playableUnits}; Humans = []; { if (isPlayer _x) then { _friendUID = getPlayerUID _x; _friendName = name _x; Humans = Humans + [[_friendUID,_friendName]] ; lbAdd [7001, _friendName]; }; } count _closePeople;