// called by PublicVariableEventHandler "PVCDZ_hlt_Epi", received from the server, // because another player sent a PVDZ_send = [_unit,"Epinephrine",[_unit,player]]; private ["_unit","_medic"]; _unit = _this select 0; _medic = _this select 1; _unit setVariable ["NORRN_unconscious", false, true]; _unit setVariable ["USEC_isCardiac",false, true]; r_player_unconscious = false; r_player_cardiac = false; if (_medic != player) then { format [localize "str_actions_medical_general_received",(name _medic), localize "STR_EQUIP_NAME_14"] call dayz_rollingMessages; };