// animHealed.sqf private["_msg","_isSepsis","_unit","_medic","_display","_control"]; disableserialization; _unit = _this select 0; _medic = _this select 1; _isSepsis = _this select 2; r_player_injured = false; r_player_handler = false; // Reset sepsis variables if sepsis bandage was used. if (_isSepsis) then { r_player_Sepsis = [false, 0]; _unit setVariable ["USEC_Sepsis", false, true]; _unit setVariable ["sepsisStarted", nil]; }; if (r_player_blood == r_player_bloodTotal) then { player setVariable["USEC_lowBlood",false,true]; }; dayz_sourceBleeding = objNull; call fnc_usec_resetWoundPoints; //Ensure Control is visible _display = uiNamespace getVariable 'DAYZ_GUI_display'; _control = _display displayCtrl 1303; _control ctrlShow false; if (_medic != player) then { _msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"}; format [localize _msg,(name _medic)] call dayz_rollingMessages; };