// animDrag.sqf private "_dragee"; _dragee = _this; // Check to see that the passed object matches local player object if (player != _dragee) exitWith {}; if !(r_player_unconscious) exitWith {}; _dragee setVariable ["NORRN_unit_dragged", true, true]; // Animation needs to be synced on all clients. [nil, _dragee, rSWITCHMOVE, "ainjppnemstpsnonwrfldb_still"] call RE; _dragee playMoveNow "ainjppnemstpsnonwrfldb_still"; _dragee setDir -180; _dragee setPos (getPos _dragee);