/* */ private ["_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"]; _playerID = _this select 0; _playerName = _this select 1; _object = call compile format["player%1",_playerID]; _characterID = _object getVariable ["characterID","0"]; _timeout = _object getVariable["combattimeout",0]; _playerIDtoarray = []; _playerIDtoarray = toArray _playerID; if (vehicle _object != _object) then { _object action ["eject", vehicle _object]; }; if (59 in _playerIDtoarray) exitWith { }; if ((_timeout - time) > 0) then { diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout]; }; diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4", _playerName,_playerID,_object,_characterID]; dayz_disco = dayz_disco - [_playerID]; if (!isNull _object) then { //Update Vehicle { [_x,"gear"] call server_updateObject } foreach (nearestObjects [getPosATL _object, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage"], 10]); if (alive _object) then { [_object,[],true] call server_playerSync; _id = [_playerID,_characterID,2] spawn dayz_recordLogin; _myGroup = group _object; deleteVehicle _object; deleteGroup _myGroup; }; };