class NeutralClothes { tid = 631; class Skin_Rocker2_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_SurvivorW2_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_Functionary1_EP1_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_Haris_Press_EP1_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_Priest_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_SurvivorWpink_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_SurvivorWurban_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_SurvivorWcombat_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_SurvivorWdesert_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_Survivor2_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_Rocker1_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_Rocker3_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_RU_Policeman_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_Pilot_EP1_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_Rocker4_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_SurvivorW3_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; };